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PACS 3.0.2― New and tasty! :D

on Sun Jul 06, 2014 7:40 pm
Now, it isn't uncommon for a vessel's title (cruiser, destroyer, etc.) to be debated, an argument that inevitably seems to bring Superdude to referencing the Anaxes War College classification system, and how it's necessary in Star Wars with thousands of ship classes going around, but not in Star Trek, where there's a much smaller amount of ships.

Well, I think it's safe to say I have enough ships to warrant such a system. Take a look a my PCG ships folder:

Spoiler:

Yes, each one of those is or will be an independent class (give or take a few space stations).

As a result, I've come up with PACS, or Pantheon Archive Classification System (which I really need to rename, because again, it's based off old headcanon Razz).

PACS Explanation:
At it's core is a list of lengths for each "size class"; to determine which the vessel falls in, measure it's longest dimension (usually length), an see where it falls on the chart. Vessels with more specific roles fall into one of the niche categories within each size class (some of said niche roles actually span multiple size classes; these are listed in the size class they most often fit). Based off this, each vessel is given a 3 or 4 letter designation; the exact formula for this is listed below. As a result, this system is both informative and comprehensive, instead of the generalizations most use. The main drawback to this system, however, is it's complexity; as you may have noticed, there are a ton of entries*. I can keep track of them because I have this .txt file that lists them all which I always keep open; I recommend that anyone who decides to use this system do something similar- or, y'know, just use ctrl + F. Razz

Version 3.0 ― Large-scale revamp, so I decided to start with a new number. General expansion in number of niches for all size classes; Classification "Frigate" changed to "Destroyer"; changed around the size parameters again; simplified the general-role designations (see below); reorganized the list so that all designations of a given secondary type are grouped together
3.0.1 ― Upped minimum Battleship size by 15 meters, to a full klick.
3.0.2 ― Added the "Commerce Raider" designation; changed Hunter-Killer designation from PIHK to PCHK (Indirect Combat to Combat)

Corvettes (PCL)―25-345 meters―Very small vessels, used mainly for utility and support roles; too small to be viable combat units against proper warships.
Niche Roles:
• PCG― Gunboat: Heavy patrol corvette; often larger and more powerful than similarly-sized craft.
• PCFA― Fast Attack Boat: Tactical ship designed to fly in quickly, strike the target as hard as possible, and escape.
• PCCU― Cutter: Very small, short-ranged vessel, generally designed for local recon or interception.
• PCP― Carrack: Picket vessel, designed to screen for larger fleets and act in early-warning roles.
• PIBR― Blockade Runner: Self-explanatory.
• PIS― Spotter: Nimble ship designed to provides targeting and fire-control data to other vessels.
• PICC― Command Corvette: CnC corvette; often overlaps, to varying degrees, with the Spotter (PIS) classification.
• PIPR― Prowler: Stealth vessel designed for infiltration, recon, sabotage, and other SpecOps missions.
• PPD― Dropship: A corvette-sized transport/assault vessel.
• PUCP― Personnel Collier: Small ship designed to ferry small groups of VIPs from point A to point B.
• PUT― Tug: Self-explanatory.
• PUSV― Salvage Ship: Ship designed to help salvage or recover ships or debris.
• PUMS― Minesweeper: Self-explanatory.
• PUML― Minelayer: Self-explanatory.
• PUSR― Search and Rescue: Self-explanatory.
• PUPL― Pleasure Craft: Self-explanatory.
• PUSU― Survey Vessel: General designation for ships designed to carry and operate survey equipment of any form.

Destroyer (PCD)―320-665 meters―Smaller general combat vessel, mainly for escort or support duties (as opposed to direct combat). Large enough to carry enough weapons to sometimes be considered a direct-combat vessel, though generally only dangerous against smaller/inferior ships.
Niche Roles:
• PCF― Frigate: A more lithe and hard-hitting variant on the destroyer; not as well armored or shielded, but capable of producing much more firepower.
• PCMW― Man of War: Expensive vessel with the stats of a cruiser; similar to a pocket battleship, but on a smaller scale.
• PCDD― Dromon: Vessel designed to defend stations or planets; possesses no or minimal FTL equipment, often towed to AO by tug.
• PCDE― Destroyer Escort: Craft designed to provide escort and defensive fire/targeting support to friendly vessels, especially nonmilitary/support ships.
• PCCR― Commerce Raider: Self-explanatory.
• PIAA― Anti-Aircraft: Similar to Destroyer-escorts, but more specialized to defending against strike craft specifically; often used to supplement combat vessels.
• PIEC― Escort Carrier: A lighter carrier, often specialized towards a dedicated support role; to small for varied flight operations
• PIDL― Destroyer Leader: Destroyer-sized CnC vessel.
• PPIO― Invasion Operations: A vessel which acts as an orbital CnC hub for ground-combat operations.
• PPTB― Tactical Bombardment: Vessel designed to deliver relatively precise bombardments against a planet’s surface from orbit.
• PPSC― Invasion Carrier: Ship designed to provide air support to planetary invasions; essentially mobile space-based Starquest hangar.
• PUPI― Invasion Support Collier: Ship designed to ferry ground supplies to active warzones/contested planets.
• PUFT― Fuel Tanker: Self-explanatory.
• PUCO― Ordnance Collier: Small ship designed to ferry ammo, particularly explosives from point A to point B quickly.
• PUS― Scanner/Detector: Mobile sensor platform
• PUD― Diplomatic Vessel: Self-explanatory.
• PUSB― Sensor Boat: Vessel designed solely to wield large numbers of powerful sensor arrays; sometimes overlaps with Spotter (PIS).
• PUSC― Science Vessel: Self-explanatory.
• PUEV― Evac Ship: Ship designed to help evacuate civilians quickly and efficiently.
• PUHP― Hospital Ship: Self-explanatory.
• PUMR― Mobile Refinery: Mobile mineral/fuel refining/processing vessel; often acts in concert with mining vessels.

Cruisers (PCC)―665-985 meters―Medium-sized general combat vessels; often employed in direct-combat roles, unlike smaller ships.
Niche Roles:
• PCCA― Siege Cruiser: Ship with a small but powerful main battery, often fixed; similar to artillery cruisers, but lacking the same range, often in return for damage.
• PCBP― Pocket Battleship: A vessel meant to circumvent work around size/mass-limiting treaties by packing the power of a battleship into a cruiser's hull; expensive.
• PCAR― Armored Cruiser: Essentially a brawler; designed for engaging the enemy up close and personal.
• PCSL― Ship of the Line: Planetary defense cruiser; essentially upsized Dromon.
• PCLP― Sloop: A pursuit ship designed to run down enemy vessels; smaller cousin of Battlecruiser or Assault Battleship; frigate or cruiser sized.
• PCHK― Hunter-Killer: Vessel designed to hunt down retreating, isolated, or other weaker hostiles, often behind enemy lines.
• PIA― Artillery: Similar to siege cruisers, but with primary weapon(s) possessing range greater than that of most conventional weaponry; meant for engaging space targets at long range.
• PIC― Carrier: large vessels, ranging anywhere from medium cruisers to large battleships, with a very heavy focus on strike craft.
• PITC― Tactical Carrier: Similar to a carrier, but sacrifices fighter complement for ship-to-ship combat systems and improved survivability.
• PIFC― Flag Cruiser: Cruiser-sized CnC ship.
• PISP― Shield Projector: Creates a massive shield bubble to protect friendly vessels; vulnerable by itself.
• PIID― Interdictor: Vessel designed to inhibit an enemy ship/fleet’s FTL capabilities.
• PPSB― Strategic Bombardment: Vessel designed to inflict large-scale damage to planetary surfaces; often employed during extended sieges.
• PPT― Invasion Transport: Usually cruiser-or-above sized, otherwise Self-explanatory.
• PPTT― Assault Transport: Similar to above, but with (somewhat limited) anti-ship and anti-ground capabilities; used as first-wave transports.
• PPAB― Planetary Assault Barge: Vessel the trades FTL and sublight propulsion for heavy planetary bombardment and ground transport/staging/support capabilities.
• PUMF― Factory Ship: Self-explanatory.
• PUSD― Satellite Deployment Ship: Self-explanatory.
• PUEX― Exploration Cruiser: Similar to a normal cruiser, but with a greater focus on exploration as opposed to combat; encompasses most Fed designs, like the Galaxy- and Constitution-classes.
• PUC― Constructor: Large vessel used for constructing starbases.
• PURC― Resource Controller: Large refinery/support ship; designed to coordinate and support in-theatre resourcing and resourcing defense.

Battleship (PCBB)―1000+ meters―Massive, general-purpose combat vessels; often the heart and fist of the fleet.
Niche Roles:
• PCDN― Dreadnought:  Large vessel meant to take on enemy capital ships by the horns and win; heavy emphasis on anti-capital weaponry.
• PCBC― Battlecruiser: Battleship-sized vessel that deemphasizes protection in favor of increased speed and firepower; effective against smaller ships, though weak against its peers.
• PCFB― Frontier Battleship: Weaker battleship-sized craft, designed mostly for ease of maintenance and deployment; primarily designed for use by normally-capital-ship-less forces.
• PCAB― Assault Battleship: Lighter capital ships that attempt to unite speed and firepower into a versatile tactical design without significantly sacrificing protection or anti-capital firepower like battlecruisers.
• PCTB― Tactical Barge: Large heavy combat/siege vessel with minimal propulsion systems, often to the point where tugs or other utility craft are needed for operational or even tactical maneuvering; often possesses the shielding and protection of a small fleet.
• PIHD― Superdestroyer: Capital-scale long-range artillery vessel, capable of devastating foes from a distance.
• PISC― Supercarrier: Behemoths designed to field large swarms of fighters at once.
• PIHQ― Tactical Command Vessel: Battleship-sized CnC ship.
• PPST― Superheavy Transport: Massive transport craft designed to ferry legions of troops into active warzones and provide logistical/command support.
• PPPS― Planetary Seige Vessel: Vessel designed to provide orbit-to-ground fire support, air support, and space superiority/denial, plus command and limited logistical support.
• PUFC― Fleet Cruiser: Gargantuan ships, dwarfed only by supercruisers; function as mobile logistical starbase, repairing, rearming, and refueling vessels in-theatre.
• PCSC― Supercruisers: Absolutely massive general-purpose combat craft, unrivaled in sheer firepower or armor. Note that all supercruisers are completely unique.

Variable Sizes ― Vessels niches assigned irrespective of size:
• PCT― Torpedo Ship: Vessel designed to unload large amounts of ordnance at a target or targets.
• PIB― Boarding Vessel: Self-explanatory.
• PIWS― Weaponship: A vessel dominated by a singular weapon system, such as a massive cannon or missile battery.
• PIWW― Wild Weasel: A vessel loaded with ECM and other defensive EW systems, designed to protect groups of ships from ranged enemies by foiling tracking/targeting solutions.
• PIEA― Electronic Assault Vessel: Somewhat the opposite of a Wild Weasel, designed to neutralize enemy vessels with offensive EW systems.
• PISM― Strategic Missile Ship: Ship designed to deploy and fire SCMs (Super Cruiser Missiles) at strategic ranges.
• PUR― Repair Ships: Self-explanatory.
• PUF― Freighter: Self-explanatory.
• PUTR― Trainer: Self-explanatory.
• PUM― Miner: Self-explanatory.
• PXCS― Conscripted Vessel: Civilian vessel conscripted for military use; often used as a placeholder designation until more accurate one is determined/assigned
• PXQ― Unknown: Assigned to PCG vessels whose purposes are unknown; rare, for obvious reasons.
• PXOP― Privateer: Non-military combat/raider ship.

---------------------------------------------------------------------------------------

In addition to the standard designations list, I've also compiled a much simplified list for those of you who don't want to spend fifteen minutes sifting through it. Razz Personally, Ctrl + F works fine for me, but I suppose the uninitiated (read: everyone else) might have a harder time of it. Razz

Simplified Ship Designations:
• PCL― Corvette: Agile attack craft, smaller than frigates.
• PCF― Frigate: Small-to-medium meter combat craft.
• PCC― Cruiser: medium-to-large meter combat craft.
• PCBB― Battleship: Very large combat vessel.
• PCCR― Carrier: Vessel designed to field and maintain large amounts of strike craft.
• PCTT― Invasion Transport: Transports ground troops to the front lines.
• PCSC― Supercruiser: Gargantuan combat craft with awesome firepower.
• PCFR― Freighter: Self-explanatory.
• PCU― Utility ship: Self-explanatory.
• PCEW― Electronic Warfare: Self-explanatory.
• PCCO― Command & Control ship: Self-explanatory.

Obviously not as "complete" as the main list, but that kinda the point of "simplified". Razz

Thought Process on the Naming Scheme:
The layout of the short designation is designed to mimic the hull designations codes used by the Federation (you know, the NCC-#), while simultaneously conferring a good amount of information as to the ship's role. The formula is fairly simple:

PXY

Every designation begins with P, for Phoenix. X stands for a secondary letter pertaining to the ship's general combat role (see directly below). Y, meanwhile, is a one- or two-letter designation pertaining to a specific role or "niche". For example, a battleship's code would be PCBB― (P)hoenix (C)ombat (BB)attleship. Likewise, a carrier's code would be PIC― (P)hoenix (I)ndirect (C)arrier.

Here's a list of secondary letters (letters after the P) that are generally used:
C― Combat
I― Indirect Combat Support (Artillery, carriers, etc)
P― Planetary Invasion
U― Utility
X― Special/Other

Wow, [Version 1.0] took about two hours to type up. I impressed myself. Razz 



*As of 3.0, there are at least 80 entries; probably closer to 85. Razz


Last edited by Tetrahedron on Sat Feb 27, 2016 6:40 pm; edited 19 times in total (Reason for editing : Big update, w00t!)

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Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

Star-Hunter wrote:"He might kill us with his cow bombs."
I'll take phrases I never thought I'd hear in my lifetime for $500
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Re: PACS 3.0.2― New and tasty! :D

on Sun Jul 06, 2014 8:15 pm
Impressive.... most impressive, and you made me laugh with:
an argument that inevitably seems to bring Superdude to referencing the Anaxes war college system wrote:
that is just so true.

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Re: PACS 3.0.2― New and tasty! :D

on Sun Jul 06, 2014 8:37 pm
Wow, nice! I base my system on role/firepower, and as most of my ships are OP tactically-inclined and much more practical Razz, I don't base it on size. I generally consider battlecruisers built to last individually for long periods of time and to take out enemy vessels by itself, but I think you used the more World War I-ish definition, which is completely fine. Wink
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Re: PACS 3.0.2― New and tasty! :D

on Sun Jul 06, 2014 8:50 pm
Dino- Not intentional- but hey, I'll take it! Razz Yeah, I've invested way too much time into this.

PXR- Yeah, I tend to stick with the RL meanings of terms (although we tend to be flexible about these things in the PCG).

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Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

Star-Hunter wrote:"He might kill us with his cow bombs."
I'll take phrases I never thought I'd hear in my lifetime for $500
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Re: PACS 3.0.2― New and tasty! :D

on Sun Jul 06, 2014 10:49 pm
@Mightyman: I based my battlecruiser off of the HMS Hood's role and the Russian Kirov. And technically, to be historically accurate, battle cruisers were meant to take out older ships, not necessarily smaller. Razz

"The original aim of the battlecruiser was to hunt down slower, older armoured cruisers and destroy them with heavy gunfire." -Wikipedia
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Re: PACS 3.0.2― New and tasty! :D

on Mon Jul 07, 2014 3:25 pm
The Hood was a battlecruiser in the WWI sense; don't ask me what the British admiralty were thinking, sending it against the Bismarck. Razz

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Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

Star-Hunter wrote:"He might kill us with his cow bombs."
I'll take phrases I never thought I'd hear in my lifetime for $500
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Re: PACS 3.0.2― New and tasty! :D

on Mon Jul 07, 2014 4:00 pm
@Mightyman: lol! Razz
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Re: PACS 3.0.2― New and tasty! :D

on Tue Jul 08, 2014 7:45 pm
@Mightyman: They where British, the just couldn't not send their most prized, and most proud of ship against the biggest baddest German ship of the time, plus I do believe it's what they had available. Razz

While I like this designation you've done up here, as I'm a big fan of detail myself, I personally think it's too overcomplicated and I doubt anyone other than yourself will use it (as the only other people who pay that much attention to detail are myself and kojan, and I do believe he has his own system and I have mine for the PPT) I'm going to write up and eventually propose a much simpler system that can be standard that I hope most people will use. For myself I have a simple designation based on size followed by a few basic roles. So I might have a battleship (size, out of destroyer, frigate, cruiser, battleship, supercruiser last one subject to change]) that fullfills a fighter carrier, missile carrier, and battle role (the part people care about is battleship, it's about so big versus so big). Missile means carries missiles, fighter means carries a large compliment of small craft, battle means it's got lots of turrets to dish out damage. My only other designations are scout, repair, transport, support (anti-fighter, faster/anti-small ships, medical) and something that means more powerful, fixed forward guns versus turrets. the Battle designation is subject to change) This covers the basic areas without being too broad IMO.

I still like yours though, although I'ld have to study it more indepth to give criticisms/suggestions for making if better, somnething I may do at some point. Razz

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Re: PACS 3.0.2― New and tasty! :D

on Tue Jul 08, 2014 9:06 pm
Ant- Yes, I never really intended for anyone else to use it. The main reason there are so many separate roles is, given the sheer amount of ships and time required to refit them, I'd never remember the exact role; I might, for example, make an escort destroyer, and then come back to it a week later and completely forget, and end up labeling it a raider. With this, I can take a quick glance at the file name and know the ship's exact role (and general size).

As I said, if anyone does want to use this system, I would recommend keeping some sort of file/database one can quickly draw upon, like this page or a .txt/.docx file (or just do it like I do- see what types I don't have a lot of, and just build that).

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Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

Star-Hunter wrote:"He might kill us with his cow bombs."
I'll take phrases I never thought I'd hear in my lifetime for $500
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Re: PACS 3.0.2― New and tasty! :D

on Mon Feb 23, 2015 7:40 pm
Yep, double posting. I'm a good person. Razz

Anyway, just wanted you guys to know that version 2.0 of the list is live! I reorganized much of the ship classes, established a (much) simplified mini-list, and removed the vehicle/aircraft designations (might add those back later, might not...)

Anyway, if you're interested in the latest iteration, scroll on up and read the OP; otherwise...

...

...don't? Razz

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~Tetrahedron the Deceiver, Locutus of Geometry, Chief Librarian of the Phoenix, Mathematical Bloodletter, First Captain of Vanguard Fleet


Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

Star-Hunter wrote:"He might kill us with his cow bombs."
I'll take phrases I never thought I'd hear in my lifetime for $500
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Re: PACS 3.0.2― New and tasty! :D

on Thu Feb 18, 2016 2:51 pm
*BUMP BUMPITY BUMP*

So yeah, I updated this again. More of the same, basically. Razz Still not sure on some of the length measurements; any advice on those would be appreciated. In particular, I think battleships are a bit short on the minimum length, but maybe that's just me. Razz

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Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

Star-Hunter wrote:"He might kill us with his cow bombs."
I'll take phrases I never thought I'd hear in my lifetime for $500
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Re: PACS 3.0.2― New and tasty! :D

on Thu Feb 18, 2016 6:48 pm
AAAAHHH GIANT WALL OF UNREADABLE TEXT AAAAAAAaaa- *inhale* -aaAAAAAAAH *dies*

I'll definitely keep this handy though for your ships and figuring out what a ship is supposed to be/do. Razz



Also, congratz on the new username color! I assume it's a promotion, right? Razz

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Re: PACS 3.0.2― New and tasty! :D

on Thu Feb 18, 2016 9:36 pm
Eh, TBH, most of my ships will have their role in the name, so checking their designations won't be necessary outside of roleplay purposes. In all honesty, I mainly just like having it around. Razz



Thanks; yeah, I'm a full-time Captain/Councilmember now. W00t! Razz

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Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

Star-Hunter wrote:"He might kill us with his cow bombs."
I'll take phrases I never thought I'd hear in my lifetime for $500
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Re: PACS 3.0.2― New and tasty! :D

on Fri Feb 19, 2016 7:01 am
No worries, I get it. Razz At very least though, it gives me a good idea of how big and powerful/what its function is relative to all your other potential ship classes.


Awesome. Razz (Hey, do you have Admin powers? Now we can get you to fix stuff around the forum when we need it! Razz)

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Re: PACS 3.0.2― New and tasty! :D

on Fri Feb 19, 2016 10:41 am
First off, congrats and welcome to the Council! Very Happy Here, have some fresh-baked cookies. Smile

Second, I am always amazed by how well organized you manage to keep all of this. Razz Well done!

Size wise, I tend to base my classifications off of ST canon Fed ships from TNG, but I know that many of our designs have grown larger. (As did the canon ships from TOS and TMP to TNG.) But I'll give my sizing thoughts anyway. Razz
(On Corvettes) "... too small to be viable combat units against proper warships." One word, "Defiant." (Although, to be fair, the Defiant was a dedicated warship whereas most (read practically all) other Fed ships were not truly dedicated to combat, so that just made the Defiant seem even more OP and plot-armored than it was.)

Battleship length seems fine to me. Although you could say that, in PACS, a ship needs to be a klick or more to qualify for battleship status. It's only fifteen meters, but it would make for a nice "Kilometer + Club."

And... that about covers it. So, yeah. Razz

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Re: PACS 3.0.2― New and tasty! :D

on Fri Feb 19, 2016 2:07 pm
Arik: Razz Yeah, I have admin powers now; 'tis pretty sweet. Razz

Dino: , cookies! Razz

On sizes: yeah, i suspect the Defiant appears much more powerful than it "should" be purely because all the Fed ships we compare it to weren't proper combat ships; if the Feds had a fully-combat-dedicated cruiser or some such, it probably would've looked a lot weaker. That being said, I do imagine some of the more specialist roles to be moderately effective in combat, depending, so... Razz

I like the idea of the "Kilometer+ Club". In fact, I think I'll add that now...

_________________
~Tetrahedron the Deceiver, Locutus of Geometry, Chief Librarian of the Phoenix, Mathematical Bloodletter, First Captain of Vanguard Fleet


Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

Star-Hunter wrote:"He might kill us with his cow bombs."
I'll take phrases I never thought I'd hear in my lifetime for $500
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Re: PACS 3.0.2― New and tasty! :D

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