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Arcadia Class Fast Attack Cruiser

on Thu Jul 17, 2014 1:58 am
~ Entry Start ~

In a time of supercruisers and dreadnaughts, it seems that the age of cruisers and escorts is no longer.  Or is it?  The Arcadia class was created to prove that it is not.  Though its weapons specs are low, the Arcadia more than makes up for it in speed.  Capable of Warp 9.9 for an extremely prolonged amount of time (So far it seems that it is infinite).

It also has an OMEGA Class Wave Shock Cannon meaning that not only is it fast, even though it does not have much in the way of weapons, the primary weapon is very powerful  (Not overly powerful, it can't take out a fleet or anything, Wave Shock Cannons can only take out one or two ships a time or be used as Orbital Strike Weapons due to their extended range)  The WSC is locked forward so that the ship can be maneuvered like a fighter.

Thanks to its small size and light frame, it is able to pull moves that would otherwise be impossible to pull off in a starship.

The PCG-2800 Lightbringer is one of the ships of the line, though it is of a different color scheme than most.  The Lightbringer is the personal ship of *Insert Em's character's name*.  Technically, the Arcadia Class was my first official commissioned ship.  Em gave me the name he wanted along with colors and a few basic things that he wanted on the ship and I went from there.

- Specifications -
Length: 295 Meters
Beam: 200 Meters
Height: 55 Meters
Crew:  150
Space Marine Detachment: 50
Armor: 5 Feet of High Density Tenatium
Shielding: Aegis Shield System
Engine: Dual Light Warp Drives
Average Cruising Speed: Warp 9.5
Maximum Cruising Speed: Warp 9.9
Weapons: OMEGA Class Wave Shock Cannon x1, Shock Cannon x1, Phaser array x2

- Images -


















- Lightbringer -


- .lxf -

https://www.dropbox.com/s/olvqit98l9s0f5x/Arcadia%20Class%20Mk.%20I%20-%20Perfect%20Grade.lxf?dl=0

- Lightbringer .lxf -

https://www.dropbox.com/s/7efg3xhnvqu3cf5/PCG%20Lightbringer%20%28Arcadia%20Class%20-%20Em%20Custom%29.lxf?dl=0

~ End Entry ~


Last edited by Johnnyred on Mon Mar 09, 2015 9:19 am; edited 5 times in total
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Re: Arcadia Class Fast Attack Cruiser

on Thu Jul 17, 2014 9:24 am
Not my favorite of yours, I must admit, but certainly very good (better than any SNOT hull I pulled off Razz ).

My main complaint is that the ship is a little plain; there just doesn't seem to be a lot going on. Now, provided, this is probably due to a lack of things to attach stuff to― but still. Razz

My second issue is that the WSCs seem a bit OP, although I'd have to have a better idea of their capabilities to be sure of that― y'know, stuff like how big the ship has to be to one-shot it, how fast it can fire, etc.


Last edited by Mathematical Bloodletting on Mon Sep 12, 2016 7:22 pm; edited 1 time in total (Reason for editing : typos wai D:)

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Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

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Re: Arcadia Class Fast Attack Cruiser

on Thu Jul 17, 2014 11:07 am
(Siiiiiiiigh) ahhhhhhhhhhh. So lovely, streamlined, advanced, futuristic. Great work J-red!!!!

It needs torpedoes.
The nacelles don't feel Starfleet styled to me.
Can I have one to tinker with because I love it!

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Re: Arcadia Class Fast Attack Cruiser

on Thu Jul 17, 2014 11:25 am
Mightyman - Well, it's pretty small. It doesn't have much room to add stuff. Also, Em specified that he didn't want much added on to it. As far as the WCS goes, well, it is one of the few weapons that it has on it, plus as far as taking out a capital ship, we're talking about Sovereign Class size (Around 700 meters) It could take maybe 50% damage off of a Borg Cube, though there are Wave Shock Cannons on other ships that are much more powerful (Such as the ones mounted on the Andromeda, Arondite, and Argo) Plus, also, if you'll notice, the WSC is like 1/3rd of the size of the ship itself. Razz

Dino - Danke, Danke.   To answer you, it actually does have torpedoes,  I just forgot to add them.  Razz Also,   it doesn't have warp nacelles, it has a Light-Warp Drive.  It's a different means of propulsion invented in the 2500s, used primarily by the Space Agency.  And yes you may have one (or as many as you like.  Razz Just so you know, I'm actually going to be straying away from the more ST feel after I post all the current ships I have waiting to be posted. (Around ten original ones, though they're all refits of previous ones for the most part.) Don't worry though, I'll still be making Perfect Grades of all the original Starfleet ships! I actually just finished my Galaxy and Sovereign. The Sovereign will be up some time today...
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Re: Arcadia Class Fast Attack Cruiser

on Thu Jul 17, 2014 1:31 pm
True, but I tend to go pretty hard on balance (just see pretty much any of PXR's ships for that Razz).

So, how long would it take to fire and reload one of these things, and how common is the class? I can't pass judgement on the ship until I hear that...

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Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

Star-Hunter wrote:"He might kill us with his cow bombs."
I'll take phrases I never thought I'd hear in my lifetime for $500
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Re: Arcadia Class Fast Attack Cruiser

on Thu Jul 17, 2014 1:39 pm
Cool down time is five minutes with a charge time of 10 seconds (However, with this particular Wave Shock Cannon, the cannon charges and stays charged until ready to be fired when in combat situations.

The class is fairly common, there's about 30 or so currently in Johnnyred's fleet alone. As far as OP, granted, it may be a little OP, however the majority of my fleet is underpowered compared to everyone else's. With the Exception of the Argo and Arondite Classes. I tend to go pretty hard on OP myself.

Personally I don't like how many weps PXRs ships have, I wouldn't consider his OP. If he's able to place that many weapons, with it all sticking and them not getting caught on each other or firing directly into the ship that's cool. Same goes with his missiles.


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Re: Arcadia Class Fast Attack Cruiser

on Thu Jul 17, 2014 1:52 pm
I know PXR could fit that many weapons; I was referring to the huge arguments debates I started about OP they were and how they should be nerfed. Razz

But yeah, if this is common, and can one-hit a cruiser in most circumstances, I'm gonna have to say OP. Razz I'm not so concerned with how OP the fleet is as a whole, but how OP each class is. Unless the shielding is really weak or the ship is otherwise hindered, you'll have to deal with me complaining. Razz

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Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

Star-Hunter wrote:"He might kill us with his cow bombs."
I'll take phrases I never thought I'd hear in my lifetime for $500
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Re: Arcadia Class Fast Attack Cruiser

on Thu Jul 17, 2014 2:29 pm
It can one it a small sized cruiser. (And a cruiser is a small ship, BTW, not a large one) If you'll take note, the majority of ships utilized now are quite large.

The shielding isn't amazing, but it's able to stand up well against enemy fire, but it is in no means as powerful as a deflector dish.

Also, it's manpower is cut in half. Ships that are similar sizes usually have a crew of 300+. The Arcadia only has around 150. The forward half of the ship is primarily dedicated to the WSC. Also, the WSC does not draw power off of the Arcadia itself, but it *insert top secret explanation here* AA knows how it works. Along with a few other specific members. Wave Motion Technology is limited specifically to the higher ups of the PCG and has been approved for use by the council. (Of which I am head obviously, but it was taken into consideration back on the lab and voted on by the Council of the Phoenix which at the time consisted of myself, Ian, Legotrain, Flipz, Sloop, Squid, and Farplanet.)

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Re: Arcadia Class Fast Attack Cruiser

on Thu Jul 17, 2014 3:13 pm
I'm aware of the limits of WMT usage, and I seem to recall reading how it works on one of your old lab pages (although I may be misremembering).

Also, I should point out ythat I was using my PACS system when I referenced a cruiser, which would be any ship 514-799 meters long (I think; I may have changed them since then). That's a pretty decently-sized ship, all things considered.

So, it's a common ship, weak-ish shielding, undermanned, can one-shot a cruiser, not much other weaponry, very agile, fast, slow-ish firing, long ranged...

Meh, I still say OP. Razz

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Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

Star-Hunter wrote:"He might kill us with his cow bombs."
I'll take phrases I never thought I'd hear in my lifetime for $500
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Re: Arcadia Class Fast Attack Cruiser

on Thu Jul 17, 2014 5:39 pm
Razz In ST-Verse 300 meters (30 studs) would be a cruiser.  Whatever though.  Your call.  Doesn't effect me.  Razz. Also, in a group as large as the PCG I would call 30ish common. Razz
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Re: Arcadia Class Fast Attack Cruiser

on Thu Jul 17, 2014 8:21 pm
Amazing ship! Love the SNOT hull! And the engines. I also like how it has a wide front and back; makes it looks very sleek.

@Mightyman & J-Red: Lol, I have no comment about your OP debate (as Mightyman put it Razz). All of my ships weapons have a chance to fire, if not from a frontal assault, they can from port or starboard. The only problem with the massive somewhat cluttered amount of weapons is that they might hit each other, but that is usually solved by PANS. AA guns are usually located on more cluttered areas, but since fighters will probably swarm a ship, it's not much of a problem. ID think the missiles have blocked firing lines; IK the Lola doesn't because I angles right over the central weapons. Razz The largest problem is the size of my weapons (as I use much larger weapons, so that there's probably a lot less than some of your ships. Take the Lola; I think it has around 250-300 cannons, plus 16 missiles, but using the 1x1 studs, I could fit 2-4 cannons for every 1 of mine). The energy requirements for PXE weapons systems are probably around the same and maybe less (considering most cannons only have 2 barrels, except the KP-8s) energy. But your weapons need to generate the energy, while mine have barrels to channel it. Just think of the Defiant compared to IDK, say a Galaxy. The reason the Defiant was so powerful was because the cannons had barrels to channel the energy through. I'm not sure if this makes any sense, I'm just recalling an article I read some months ago. Razz

I think the primary drawback with WCS or WSC or whatever Razz is the energy requirements. I won't pretend to know anything about it, because I don't, but that's probably a big problem. To me, energy requirements go like this, in increasing order: Anti-Ship Missiles; very, very ,very big but not as big as superlaser lasers Razz; ShockER; WSC; spatial distortion. Which is why I still prefer old-fashioned missiles, even if they can get shot down and do virtually nothing to shields. Actually, to be honest, I don't think missiles would have energy requirements since they carry the fuel to launch. But IDK.

@J-red: Well, I don't like how many weps my ships have either, but it's practicality and functionality over aesthetics and "looking nice". IMHO, it's better to have a horrible boxed ship with weapons all over it than a beautiful Naboo luxury ship with no weapons. Waste of money. Razz


Last edited by PXR on Fri Jul 18, 2014 12:00 am; edited 2 times in total
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Re: Arcadia Class Fast Attack Cruiser

on Thu Jul 17, 2014 8:24 pm
@Mightyman: OP? Nah, this thing is two to three times teh size of the Saugeye, which also has a one-shot-cruiser kill center weapon. Razz Specifically a WMG, for some, and a Romulan based plasma weapon of sorts for most. This weapon severely weakens hulls and makes armor/shields pretty much useless (canon ST weapon by the way). It can weaken half inch thick armor to the point to where it can be broken by squeezing it with one hand.

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Re: Arcadia Class Fast Attack Cruiser

on Thu Jul 17, 2014 9:05 pm
Jred- Oh, if that's what you mean by "cruiser", I suppose it makes more sense. Razz

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Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

Star-Hunter wrote:"He might kill us with his cow bombs."
I'll take phrases I never thought I'd hear in my lifetime for $500
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Re: Arcadia Class Fast Attack Cruiser

on Thu Jul 17, 2014 11:21 pm
Simple, but elegant. The sharp edges mixed with the subtle angles makes this ship look seriously amazing. I might make the rear engines a little shorter, but it's perfect outside of my personal preferences. Razz

10/10, would include in PCG again.

Also, that last image (the orange-colored on) makes the ship look exactly like one of the Rebel ships from FTL: Faster Than Light. Razz
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Re: Arcadia Class Fast Attack Cruiser

on Fri Jul 18, 2014 8:12 pm
Kojan- Eh, rebel ships have more of a solid-orange-with-blue-highlights color scheme IIRC.

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~Tetrahedron the Deceiver, Locutus of Geometry, Chief Librarian of the Phoenix, Mathematical Bloodletter, First Captain of Vanguard Fleet


Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

Star-Hunter wrote:"He might kill us with his cow bombs."
I'll take phrases I never thought I'd hear in my lifetime for $500
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Re: Arcadia Class Fast Attack Cruiser

on Fri Jul 18, 2014 8:26 pm
Ah, yes, they do. But it still looks vaguely familiar to those ships found in the game. Razz
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Re: Arcadia Class Fast Attack Cruiser

on Fri Jul 18, 2014 8:36 pm
Kojan- True, true. Razz Same general style too, now that I think about it.

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~Tetrahedron the Deceiver, Locutus of Geometry, Chief Librarian of the Phoenix, Mathematical Bloodletter, First Captain of Vanguard Fleet


Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

Star-Hunter wrote:"He might kill us with his cow bombs."
I'll take phrases I never thought I'd hear in my lifetime for $500
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Re: Arcadia Class Fast Attack Cruiser

on Sat Jul 19, 2014 1:00 pm
I LOVE IT!!! It's SNOT, it's unorthodox, it's well-design, it's got good color scheming, it's properly detailed. IT'S EXCELLENT!!!

I want one! Razz

I'm not sure I have any real criticism, save that the "saucer" section could stand just a tad more detail...maybe another cannon or a vent or something.

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Re: Arcadia Class Fast Attack Cruiser

on Sat Jul 19, 2014 9:55 pm
If what you're referring to as the "saucer" section is the rear, then there's not really much room back there for any more detailing. There's six studs. All of which have been used up by detail. Razz

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