Phoenix Command Group
Welcome to the headquarters of theVeil Universe, a unique blend of role-playing and world-building. Join in, pick a side, and engage in one of the most unique fictional universes in existence! Now is a time of creation, exploration, and battle. Come join in the formation of entirely new aliens, factions, and technology!

For our returning veterans who prefer the PCG as imagined in the LUCL, it's still here.

Oh, and before to go― please, grab a sidearm. It gets a bit crazy around here...

Share
View previous topicGo downView next topic
avatar
Lord Commandant (MSI)
Join date : 2013-06-15
Faction : MSI
Posts : 482
Location : MSI space.
View user profilehttp://starwarplay.forumotion.com/

Imperial Marines Database

on Thu Jul 31, 2014 4:46 pm
This will contain all the information relating to the designs in use by the Garuda Vanguard Marine Corps, past and present.

Uniforms:

Combat Uniforms:
Marine Combat Uniforms:


Each unit in the Marine is given its own color coded uniform, for quick determination of who can do what in the event that communication becomes hindered and personnel files are unavailable.
-Marines in olive are standard Infantry, firing F6 rifles or carbines (some with under-barrel grenade launchers), IARs, and DMRs; F3 sub-machine guns; and CG20 shotguns (the latter two are mission-specific).
-Marines in brown are responsible for delivering supporting fire with the MG30 machine gun in Company-level Weapons Units and either the MG50 machine gun or the CM-4 automatic grenade launcher mounted on MUVs as part of Battalion-level Weapons Units.
-Marines in red utilize MTS-27 missile launchers at the Company level and MTM-41 missile launchers on MUVs at the Battalion level for anti-tank -responsibilities when heavier units are unavailable.
-Marines in orange operate Company CM-6 portable 60mm mortars, Battalion CM-12 81/120mm towed mortars, and Division-level CM-16 155mm howitzer cannons.
-Marines in gray are the combat engineers and mechanics of the Corps, acting as construction and demolitions crews, maintenance and repairmen for vehicles of all sorts, and can be relied upon to set up the most frustrating of defensive positions. This version of their uniform is the uniform they use when working with the Infantry or while working on construction jobs.
-Marines in blue are actually Navy-trained medics/Corpsmen, fully capable as riflemen but specializing in keeping their own troops alive rather than killing the enemy's troops.
-Marines in green form the Logistics services in the Marines, ensuring every unit and individual in the service are properly equipped to do their jobs, serving as load masters on starships, shuttles, gunships, and drop ships.

Specialist Uniforms:
Marine Specialist Uniforms:
These are Marine uniforms for specialists - Marines that don't serve in the Infantry or Weapons units, the largest combat units in the Marines.
-The first uniform is for pilots (even Navy pilots), much like the Infantry's but with an improved life support setup.
-The second uniform is for vehicle operators (tanks, Mechs, etc.) and engineers who are more likely to be put into less-than-comfortable/safe situations, and may even become trapped in them, therefore wearing additional protective plating. This is the uniform engineers would wear when working in direct combat situations with vehicles or fighters, or when acting in their capacity as explosives specialists - both planting them or disposing of them.
-The third and fourth uniforms are for Marine commandos; the third for use on Green Operations in support of conventional units while the the fourth is for Black Ops, often against important targets where failure does not mean capture but death, which is already a threat on these types of operations, explaining the increase of armor on their uniforms.

All uniforms that do not appear to be armored look as such because LDD doesn't let me add custom items (duh). All of the uniforms have additional armor in the form of full helmets and visors, plates on the shoulders, upper arms, elbows, forearms, neck, chest, stomach, thighs, knees, shins, and boots. During operations aboard ships or in open space these uniforms are pressurized and sealed, as they can be on surface operations. The materials in every part of their uniform - fabric and plating alike - are extremely durable and temperature-regulated, able to protect the wearer from shrapnel, climate, and small arms fire.

Dress Uniforms:
Marine Dress Uniforms:
While Marines specialize in combat and generally destroying things, they are also men and women of respect and discipline. As such they are issued what are called "dress blues" for reason of tradition, despite the mainly gray color of the uniforms.

While all Marines wear essentially the same dress uniform (gray slacks and tunic, white shirt, black tie and shoes), there are some key differences. The most obvious is their covers and the locations of their rank emblems:
-Junior enlisted wear a garrison cap with the Marine insignia on the right side, and on the left is their Combat Specialty's insignia. Their rank insignia is displayed on the upper half of the sleeve on both sides, in Marine green, while ribbons and medals are displayed on the left breast. Service stripes are worn on both cuffs, in Marine green as well.
-Senior enlisted wear a grey combination cap with black visor and green brim, with the Marine insignia on the center front. Their Combat Specialty's insignia is worn above the ribbons and medals on the left breast. Just as junior enlisted, senior enlisted wear their rank insignia on the upper half of their sleeves in Marine green. Service stripes are worn on both cuffs, in Marine green as well. Senior enlisted are authorized to wear the red blood stripes on their slacks, from the hem to the end of the pockets.
-Officers wear much the same uniform as senior enlisted, the exceptions being that their combination caps are white, with the black visor and green brim. They also wear their Combat Specialty insignia above the ribbons and medals on their left breast, but their silver rank insignia are pinned to their epaulets, below their gold service stripes. These stripes are also worn on the cuffs, but instead in gold. Officers are authorized to wear the red blood stripes on their slacks, from the hem to the end of the pockets.
-Flag Officers (in this case, Generals), wear the same uniform as officers, but their combination cap has a gold brim. General's stars are worn in gold on the tops of the epaulets, in lieu of service stripes, which are worn on the cuff in gold. Generals do not wear Combat Specialty insignia; however, flag officers are permitted to wear them if they so desire. Flag officers are authorized to wear the red blood stripes on their slacks, from the hem to the end of the pockets.
Also, all Marines are issued sabres, but these aren't just ornamental. Marine sabers are razor-sharp and forged like ancient Japanese katana blades, fully prepared for combat, just like the Marines who wear them.

Weapons:

Standard Arms:
Standard Arms:
The weapons in this image are the F6A3 rifle with and without grenade launchers (there also exists the F6A2 carbine), the F6 IAR, and the F6 DMR.

These weapons, like all basic weapons in the Marines (anything that doesn't launch a warhead really), are a combination of current-day firearms and Star Wars blasters. Rather than a metal slug launched by the combustion of a propellant, these weapons load small tubes with high-energy gasses, which are then impinged upon by the firing pin of a current-day firearm. This pin is connected to a power source, allowing the weapon to operate like a blaster, turning the gas into a plasma (and incinerating the tube in which the gasses were stored) that then focuses in and exits the barrel of the weapon. Like some firearms, it uses a short-stroke gas piston connected to the barrel to cycle the bolt and allow the next "gas tube" to be loaded and fired. The sidearm operates much the same as current-day sidearms, using a blow-back system from the explosion of the gas tube.

These gas tubes are smaller than normal metal rounds, but having as much if not more power than their firearm analogue; however, a conversion can be made to fire the standard metal rounds with ease - disconnecting the power pack from the bolt/pin (this power pack still supports the other electronics of the weapon that aren't necessary like lights, sights, and optics) and removing the small-caliber chamber adapter from the barrel to allow the firing of the larger rounds.
This can be done simply with the press of a switch on the power pack in the stock of the weapon, and the knife of the user can remove the small-caliber chamber adapter. Once this is done, the ejection port cover can be opened to allow the spent metal casing to be forced from the weapon.
In the sidearm this is very similar - the disconnection of the power pack under the frame of the weapon in front of the trigger guard (again powering the non-essential electronics of the weapon), removing the chamber adapter, and then sliding the ejection port cover open.

Specialist Arms
Specialist Arms:
The weapons in this image are the F9 SMG, CG-12 Shotgun, F8 Anti-Personnel Rifle (APR), and the F13 Anti-Materiel Rifle (AMR).

These weapons operate just like the standard weapons of the Marines, but due to their specific capabilities are usually issued to Commando units, although the Commandos often work in support of conventional units anyway.

Given the fact that the names ought to be self-explanatory, no further information will be provided on these weapons.

Ground Vehicles:

CV-37 MUV (Military Utility Vehicle):
MUV:

The CV-37 Military Utility Vehicle, also known as the MUV, is the force extender of the Marines. Fast speeds, good armor, and high mobility make this vehicle ideal for recon units to scout ahead and collect information on enemy units and locations, as well as being used to supplement infantry units, quickly moving crew-served repeaters, rocket and missile launchers, and mortars around the battlefield where they are needed, and even acting as fast-reaction antiaircraft and anti-armor units in a pinch. Just as Infantry units have color codes, so does the CV-37, the paint accents changing to match its operators' unit.

ACV-23(S) Recon Cruiser Tank:
Recon/S:
The Recon was designed as a way to make up for the lack of a lighter armored vehicle in the Marines. Mechs lacked the speed that some units required, and were in fact more heavily armed than some thought was required in certain situations. Despite the mobility of Weapons support infantry units armed with full rifle-caliber repeaters (7.62x51 and 12.7x99mm), rockets and missiles, and mortars (60 and 81mm) the lack of heavy armor on the MUVs these units used for transport generated a problem.

As such, the Recon tank was ordered to be put into production. Armed with a 3-inch smooth-bore mass-driver cannon and a 7.62mm repeater, protected with the heavier armor of a tank, and with treads designed for a vehicle at least twice as large, the Recon is able to keep up with lighter, speedier vehicles like the MUV, while still bringing in direct firepower stronger than any other light unit.

ACV-23(AA) Recon Antiaircraft Tank:
Recon/AA:
After the success of the Recon, and the fact that it's far less expensive than any other armored vehicle without legs, designers began toying with the idea of making an antiaircraft variant using the same weapon ideas as the Dewback Artillery Mech's AA variant. What they got was a somewhat unorthodox, but rather brilliant design for use in their anti-aircraft units.

Armed with a pair of twin laser cannons, and a pair of four-tube missile racks, the Recon/AA is almost as effective against enemy aircraft as the Dewback/AA. However, something that commanders noticed in the simulations involved with the new design was a complete break from doctrine: using the antiaircraft weapons in combination with the standard Recon's targeting programming to target enemy armor and infantry. The results were devastating against infantry and light armored units, and in groups the Recon/AA tanks even took down medium vehicles without much trouble. While it doesn't alter the role or position of the Recon/AA, it does provide a flexibility for the mission commanders if conventional tanks are unavailable.

ACV-23(TD) Recon Tank Destroyer:
Recon/TD:

After several uses in the field against enemy armor, Marine tacticians noticed that while the Recon tank performed well against other light armored and mechanized infantry units, it had trouble against medium and especially heavy armored units as well large infantry units, even with its own infantry support.
Given this information, designers decided to upgrade the Recon's cannon from the original 76.2mm to a heavier 90mm cannon capable of penetrating medium and even heavier armor plating. While it isn't extremely effective against superheavy Mechs or mobile fortress-like vehicles, against enemy medium tanks and Mechs, the Recon/TD gets the job done alone whereas a group of standard cruiser tanks would be needed. Despite this, in order to dispatch enemy heavy armor, Recon/TDs must hunt in groups to ensure a higher survival rate.

At first, like the Recon/AA, the Recon/TD is not deployed in the same numbers as the standard Recon, due to the existence of larger and more effective vehicles like the Raider MBT, Ranger heavy tank, and Dewback Artillery Mech, but in smaller units - like Commando Battalions. The Recon/TD provided a much-needed service in a smaller package, but it was decided the ACV-72 Mech was a better choice.

In spite of the originally smaller purchase size, and the lack of any reason to field the Recon/TD in larger numbers that the brass could find, Marines in combat theaters all around eventually added the more powerful 90mm cannon, and additional grenade launchers to so many of their ACV-23(S) tanks, that Recon tanks with the TD variant's armament became a more common sight than Recon tanks with the original's armament, the Tank Destroyer phasing out its older cousin in actual use, and therefore in acquisition orders.

ACV-29 Raider Main Battle Tank and ACV-33 Ranger Heavy Tank:
Raider and Ranger:

The Raider and Ranger Tanks are the bruisers of the Marines, able to cut down even heavy Mechs and tanks on their lonesome and still be able to survive. Heavy armor and armor shields make these two tanks extremely survivable.
The reason for two tanks - one with repulsorlifts and one with treads - is because of environmental restraints. Terrains, atmospheres, and any number of factors eliminate the advantages of repulsorlifts, while sometimes treads just don't cut it on the battlefield. Another reason is that the Raider suffers from the classic "Jack of all trades, master of none" syndrome, and with the need to destroy hard targets that the Raider MBT cannot handle, the Ranger was constructed with nothing short of asset denial in mind.

That being said, both tanks have very similar armaments: the Raider carries a 120mm mass-driver cannon with a coaxial Gatling gun, four heavy laser repeating cannons, and two multiple-ammunition warhead launchers; meanwhile, the Ranger carries two 105mm cannons, with the same set of laser cannons, but replaces the Gatling gun with four grenade launcher tubes in addition to the two multiple-ammunition warhead launchers. There is also the somewhat gruesome functionality of the Ranger's treads - like the Recon's - being able to simply crush enemy infantry.

ACV-38 Artiglio Light Mech:
Artiglio:
The ACV-38 Artiglio Light Mech, sometimes affectionately called the "Ace" by the Marines whose lives the design has saved, is the primary Mech armored unit of the Marines. Armed with twin fire-linked laser cannons, a pair of four-tube grenade launchers, an eight-tube missile rack, and a chin-mounted twin blaster cannon, the Artiglio makes short work of infantry, light armor units, and in superior numbers medium and even heavy armor units.

ACV-44 Taurus III Lacero Heavy Mech:
Lacero:
The Taurus III Lacero Mech, usually referred to as just the Lacero, is the counterpart to the Raider and Ranger Tanks, just as the Artiglio is to the Recon Tank. Its heavy armor and weapons make it a lethal foe, and just as the Artiglio, the Lacero is a fully modular design capable of being optimized for any terrain.
Despite that, the "stock" armament is usually enough. Twin fire-linked heavy laser cannons, two light laser cannons, two DPCs, a half-dozen grenade launchers, sixteen heavy anti-armor missiles in two racks of eight, and a chin-mounted dual laser cannon round out the Lacero's armament.

ACV-72 Grenadier Support Mech Mk. II
Grenadier:
Just as there are a pair of larger tank designs, so are there two larger Mech designs. The Grenadier actually carries the same laser cannons as both the Raider and the Ranger tanks, a pair of four-tube rotating grenade launchers, and two six-bird missile racks, essentially making the Grenadier a walking tank in the literal sense. While some might call the Grenadier "superfluous," it has one key feature that neither the Artiglio nor the Lacero have: the ability to be deployed in the same manner as Orbital/High-Altitude Drop (O/HAD) pods. Due to this capability, the Grenadier is deployed with Commando units to act as direct heavy armor support, given the relative lack thereof despite the effectiveness of the CV-79 as a light infantry support vehicle.

Artillery:

CM-9 Mobile Field Gun:
Field Gun:
The CM-9 Mobile Field Gun is used for dug-in defensive positions as an anti-tank weapon, being the same 90mm cannon model as is used on the Recon/TD. By using the field gun, commanders are free to use the mobility of the Recon tanks in offensive operations rather than defensive.

CM-12 Towed Heavy Mortar:
Towed Mortar:
The CM-12 Towed Heavy Mortar is used as the replacement for the CM-8 in Battalion-level weapons support units. While the 120mm tube is considered "overkill" by some very few members of the Corps, an 81mm insert is available to use the same types of ammunition as the portable model the CM-12 replaced. The 120mm warheads are much more effective against dug-in positions nearby or in higher altitudes, as the CM-16 howitzer is not suitable for bombarding these targets.

CM-16 Towed Howitzer Cannon:
Howitzer:
The CM-16 is the standard towed howitzer cannon used by the Marines to strike a variety of hard targets from bunkers to armored columns and even infantry in large enough quantities. With the bore diameter of 155 millimeters the howitzer is the largest cannon in use with the Marines that uses "standard" firing systems.

The CM-16 is also operated as a mobile artillery platform based on the Recon tank's chassis:
Recon/MH:
While this does increase the mobility of the howitzer and helps avoid counter-battery fire, the mobile platform has a slower rate of fire and a lower amount of rounds, therefore relying on a much more limited plasma-based munition, making the weapon less versatile. As such the Recon/AC is not standard in the TO/E of Marine Artillery units.

CM-20 and CM-Q3 Dewback Artillery Mech:
Dewback:

The Dewback Artillery Mech provides long-distance and close-range defense for Marine units without risking the Marines themselves, using the CM-20 203mm mass-driver cannons for anti-armor, -infantry, and -materiel while the other uses a quadlaser turret with two eight-tube racks of long-range missiles. Both versions employ a pair of repeater/flamethrower weapons to strike units that their cannons cannot reach.

Unlike almost all other designs, the Dewback Artillery Mech does not have its own alphanumeric designation, instead, the Dewback's alphanumeric designation is that of the weapon with which it is equipped, IE. CM-20 Dewback Artillery Mech or CM-Q3 Dewback Artillery Mech.

The Dewback Artillery Mech must be requested by Marines in the field due to their costs, but a healthy reserve is kept for when those requests are sent, as sometimes even 155mm howitzers and speedy anti-aircraft vehicles just don't have the power to get the job done as efficiently as possible.

CM-28 Nexu Artillery Crawler:
Nexu:



After serveral reports from commanders in combat that the CM-16 howitzer and even the CM-20 Dewback Artillery Mech were proving ineffective on certain enemy defenses, Grelfucan engineers reached out to consult with their counterparts from Arnhem, and together they developed a much more powerful cannon, a 280 mm mass driver, capable of firing both various ballistic rounds as well as self-propelled guided rounds, with a blast radius of half a kilometer on some of the designs. While this allows for an even more accurate NLOS weapon, it also means a much lower rate of fire when using the guided rounds, as they require their own targeting information to ensure a lock upon descent, acting much like the 21st-century Javelin missile.

Affixing the cannon to an old design the engineers of Arnhem saw as obsolete, Grelfucan engineers revitalized the large, robust crawler into a much more effective and useful design, which they designated - as usual, based on the mounted cannon - the CM-28 Nexu Artillery Crawler. While this version of the Nexu is much more capable than its previous assault tank design, and has a much greater level of destructive power, the CM-28 Nexu is still a rare sight on the battlefield, given its costs as well as its somewhat limited role. While klick-wide craters are a wonderful thing to create, they aren't often what the task requires or desires, and a hole that big could be detrimental to Marine operations. As such, like the Dewback, the Nexu is kept in sizable reserves that can be tapped on request and immediately sent to the appropriate battlefield.

Transports:

AT-62A Rapid Deployment Vehicle Mk. I:
RDC Mk. I:
The RDC is used by commandos and other special forces to deliver small, extremely capable units to locations with extreme speed and efficiency. Though lightly armed, the RDC is effective in insertion and extraction thanks to classified stealth technologies, moving a full Squad of Marines into battle, and if needed evacuate a half-dozen injured troops and two to four medics.

GT-83A Stalwart:
GT-83A Stalwart:
The GT-83A Stalwart was the primary ground unit-mover of the Marines until the introduction of the SCV, with two Rifle Squads in each vehicle, a trio of Stalwarts, escorted by a large group of MUVs could maneuver an entire Rifle Company around the battlefield. Heavy armor and large treads mean the Stalwart is slower than most vehicles, but the ability to mount a wide variety of weapons - from tank cannons to mortars, repeaters, rockets and missiles - make the Stalwart a deadly unit nonetheless. Despite this capability, the Stalwart was not designed as a combat vehicle, and this, in conjunction with other flaws, made the Stalwart a prime target and a pain to lose in combat, which led to its retirement in favor if the CV-79 SCV.

CV-79 SCV (Squad Combat Vehicle):
SCV:






The CV-79 SCV, or Squad Combat Vehicle, was designed as a replacement for the GT-83 Stalwart as it did not come with a standard armament - in fact it has no armament at all. Due to the inability to defend itself, and the high value of eliminating up to thirty troops in one vehicle, designers took on the ageless challenge of taking the lethal properties of a tank  and the vulnerabilities of a carrier. Finally, they think they have something worthwhile. The SCV is heavily armed and armored, about the size of an MBT and using the same type of propulsion as the Ranger Heavy Tank and the Recon Cruiser Tank. It also borrows its ERA plating from the cruiser tank, and some of the elements of its turret are also related to the smaller vehicle's antiaircraft variant. As for the interior, the SCV as the name implies carries a full thirteen-man Marine Squad, with three crewmen: one driver, one gunner, and one communications operator.

These crewers' functions are individual and unique, but require a high level of teamwork.
-The driver's role is simple: he moves the troops to the locations specified to him/her by the COMMOP. He operates the MG220 repeater in the front of the vehicle and if needed can take over the turret's weapons, usually the cannon and repeater.
-The gunner's role is equally obvious: they aim and fire the turret's weapons, either using general targeting data provided to them by their basic computers, or from the information given to them by the COMMOP from their parent unit's battlefield targeting computers, which provide detailed location data on hard targets appropriate for the SCV's weapons, or if the SCV is the nearest armored vehicle.
-The communications operator, or COMMOP, plays many roles: they give the driver the information for where to go, detailed targeting information to the gunner, and even use their own computers (wired through the targeting systems) to provide antiaircraft firing data to the gunner. Like the driver, the COMMOP can take over some of the turret's weaponry, namely the missiles.

CV-83B Stalwart AAV
CV-83B Stalwart:
After seeing the effectiveness of the SCV as well as the downfalls of the design, designers began contemplating what they could do to maximize the utility of their troop transports. So, they took SCV's turret and installed it on the Stalwart. It meant extensive modifications of the design: replacing the modular three turret system with a single turret platform, as well as installing the electronic systems and crew for the turret's operation much like the SCV's. Luckily there was plenty of space for them after slight alterations to the GT Stalwart's cabin:
Crew:
So while the CV Stalwart only carries twice as many troops as opposed to even a full Platoon, it has a variety of advantages: A) cuts the number of necessary ground transport vehicles in half, B) means that all of the GT Stalwarts can simply be retrofitted with the turret and extra systems rather than having to replace all of the originals, and C) means the SCV can be used as a designated Special Forces vehicle. However, it does make the TO/E for the Marines a bit interesting, since there would be CV Stalwarts with Squads from two different Platoons on board in each Company. The excuse for this is that it "promotes inter-unit cohesion on the field of battle," and means that a trio of MUVs or a single SCV doesn't have to convoy with a CV Stalwart. Also, since the SCV and the CV Stalwart are roughly the same size, this frees up a lot of needed space on board ships.

AT-62B Rapid Deployment Craft Mk. II
RDC Mk. II:

Not surprisingly, after fielding the RDC Mk. I for a while, Marine Commandos came back with a number of complaints. While they appreciated the low profile of the original model, and its high capacity for troops despite its size, they also noted an inability to properly use stealth tech due to the lack of blast doors, lower relative speed because of the small, quiet engines, and a general lack of firepower that Commandos always seem to demand despite the more covert nature of their operations.

As such, the RDC Mk. II was developed, with a multitude of redesigns including a dedicated gunner's seat to compensate for the additional four hardpoints on the wings, a modified chin turret, blast doors that double as ramps (or positions to lay down support fire when necessary), and two massive engines that would normally be equipped on the old EAB-17B "Badger" bombers. While this somewhat wreaks havoc on the stealth aspect of the original design, engineers worked hard to make the larger engines quieter, and harder to detect on sensors, including those that are heat-seeking. But, as caution is an operator's best weapon, included is a sensor-jammer package in the rear of the craft, practically blinding any sensor system that might be looking for the RDC Mk. II, without ruining those on the craft itself.

In spite of this, a dedicated stealth version is currently in the process of beginning research and development.

Air Support:

EAF-20B "Coyote" Fighter:
Coyote:

The EAF-17B "Coyote" was the Marines' standard air fighter, excelling in dog fights against other fighters from both air and space, as well as a limited ability to strike ground targets. The most numerous combat aircraft in the Marines in its time, the Coyote was also used as escorts for Badger bombers, Albatross gunships and Dozoisian drop ships as Marines storm into the attack.

EAB-17B "Badger" Bomber:
Badger:



The EAB-17B Bomber was the standard Marine bomber, as well as the Grelfucan Triumvirate Navy's standard bomber. Armed with a massive array of warheads and other weapons, the Badger can eliminate anything from reinforced bunkers to tank units, and capital ships to masses of infantry.
Heavily armored to match its awesome weaponry, the Badger is one of the most expensive designs in the Marines and GTN; however, a large number is not needed as they are so extremely effective in terms of combat and therefore in cost.

EAG-26 Firefly Attack Gunship:
Firefly:

The Firefly gunship is the Marines' version of a helicopter gunship, ready to destroy enemy infantry, light to medium vehicles, and on occasion even enemy aircraft. Given its speed and maneuverability, combined with its ability to simply hover in support over attacking infantry, the EAG-26 is quite often used as part of a QRF, or Quick Reaction Force, along with Rapid Deployment Vehicles, to support Commando units.

EAF-74 Gladius Fighter-Bomber
Gladius:

The Gladius Fighter-Bomber is the result of a joint Marine-Navy project to replace the EAF-20B in the Marines, and EAB-17B within the service of both branches. While the Marines welcomed the retirement of the relatively small and somewhat weaker Coyote fighter, there was initially resistance to replace the Badger as its primary ground-attack craft. The Navy, on the other hand, was only too happy to find a replacement for the older design, although it looked to a different design for that role. After much debate and design modifications, the end result of the Gladius makes it an ideal combat aircraft. While it carries fewer individual missiles and has no integrated warhead launchers, the EAF-74's modular pylons - 2 external wingtip, 6 under-wing, and 4 internal in two bays - allow it to fit a variety of mission profiles. Combined with a pair of heavier laser cannons and the same pair of rotary cannons, and an improved sensor suite due in part to the integrated astromech unit, and an overall better design, the Gladius is now operated as the sole fixed-wing aircraft in the Marines.


Last edited by Lord Commandant Jace on Fri Jan 16, 2015 6:45 pm; edited 35 times in total

_________________
"No Better Friend, No Worse Enemy"

"Munit tome'tayl, skotah iisa." (Long memory, short fuse).
avatar
Captain (PCG)
Join date : 2013-05-20
Faction : Phoenix Command Group
Posts : 1430
Location : P.C.G. York ready room
View user profile

Re: Imperial Marines Database

on Thu Jul 31, 2014 5:58 pm
Double posting in your own topic is perfectly acceptable.

Anyways, great designs. I'm kind of tired now, so please excuse my lack of enthusiasm. But I really do love these great vehicles. Great builds.

_________________



Dino27


"For honor, king    for valor, for cookies;      and for friendship!"
  cheers
avatar
Recruit (No Affiliation)
Join date : 2013-05-20
Faction : Romnilar
Posts : 1063
Location : Lost in a decimated city
View user profile

Re: Imperial Marines Database

on Thu Jul 31, 2014 9:43 pm


I feel so undermilitarymight-ified right now.......

_________________


Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.
~/Com|Ant~

Arik wrote:Sadly, it's a doomed attempt. The Illuminati infiltrated the US government before it even was the US government,
avatar
Lord Commandant (MSI)
Join date : 2013-06-15
Faction : MSI
Posts : 482
Location : MSI space.
View user profilehttp://starwarplay.forumotion.com/

Re: Imperial Marines Database

on Fri Aug 01, 2014 12:49 pm
Dino27 wrote:Double posting in your own topic is perfectly acceptable.

Anyways, great designs. I'm kind of tired now, so please excuse my lack of enthusiasm. But I really do love these great vehicles. Great builds.  

Thanks. I still have more to post - designs at least - but most of them are only designs in writing and not images. I can try to come up with drawings for them, but what I might end up doing is making a separate topic like this just to give the written designs.

Commander Ant wrote:

I feel so undermilitarymight-ified right now.......

As I told Dino, this isn't everything yet. This is the ground part of the MSIMC, none of the gunships, drop ships, or command installations have been published, and I've only posted a couple of starships that I don't even use right now. Nor have I posted any of the weapons that the Marines use in combat. Twisted Evil

_________________
"No Better Friend, No Worse Enemy"

"Munit tome'tayl, skotah iisa." (Long memory, short fuse).
avatar
High Admiral (CIR)
High Admiral (CIR)
Join date : 2013-05-19
Faction : Caldera Imperial Republic
Posts : 424

Character sheet
Faction:
Species: Human
View user profilehttp://phoenixcommandgroup.forumotion.com/

Re: Imperial Marines Database

on Fri Aug 01, 2014 2:19 pm
Oh my word. Those designs are amazing, especially the land vehicles. The Stalwart, Raider, Ranger, and Dewback caught my eye in particular. Seriously, those are absolutely amazing. Keep up the fantastic work!
avatar
Lord Commandant (MSI)
Join date : 2013-06-15
Faction : MSI
Posts : 482
Location : MSI space.
View user profilehttp://starwarplay.forumotion.com/

Re: Imperial Marines Database

on Fri Aug 01, 2014 5:01 pm
Kojan Altis Riktan wrote:Oh my word. Those designs are amazing, especially the land vehicles. The Stalwart, Raider, Ranger, and Dewback caught my eye in particular. Seriously, those are absolutely amazing. Keep up the fantastic work!

Of course it's the models Arik made that I touched up that you liked best...
*Looks up suddenly.* Wait.
*Re-reads list.* Ranger...
I built the Ranger myself! Very Happy   

But either way I thank you for the compliment on behalf of myself and Arik - he really did pull off the models spectacularly, and I'm glad you like the designs we made.

_________________
"No Better Friend, No Worse Enemy"

"Munit tome'tayl, skotah iisa." (Long memory, short fuse).
avatar
Captain (PCG)
Join date : 2014-05-27
Faction : Phoenix Command Group
Posts : 1011
Location : Classified

Character sheet
Faction: Phoenix Command Group
Species: Khent-sa
View user profile

Re: Imperial Marines Database

on Sun Aug 03, 2014 8:07 pm
I agree with Kojan pretty much completely; All those designs are amazing, particularly those. Arik did a really amazing job on a lot of these.

A note on the Ranger- that mat actually be my favorite of all these; it's just really awesome. The design reminders me of an Overlord tank from C&C: Generals:
Spoiler:

...Which is a good thing.

Lovin' it all, and looking forward to you posting these (if/when you can)!

_________________
~Tetrahedron the Deceiver, Locutus of Geometry, Chief Librarian of the Phoenix, Mathematical Bloodletter, First Captain of Vanguard Fleet


Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

Star-Hunter wrote:"He might kill us with his cow bombs."
I'll take phrases I never thought I'd hear in my lifetime for $500
avatar
Lord Commandant (MSI)
Join date : 2013-06-15
Faction : MSI
Posts : 482
Location : MSI space.
View user profilehttp://starwarplay.forumotion.com/

Re: Imperial Marines Database

on Tue Sep 09, 2014 4:53 pm
Please check out the updates to the main post - the MUV has new images, and I've added the SCV, the Recon's AA variant, as well as the uniforms I've already posted and some I haven't, and the infantry weapons along with that information.

Thanks for your support and comments!

_________________
"No Better Friend, No Worse Enemy"

"Munit tome'tayl, skotah iisa." (Long memory, short fuse).
avatar
Captain (PCG)
Join date : 2013-05-20
Faction : Phoenix Command Group
Posts : 1430
Location : P.C.G. York ready room
View user profile

Re: Imperial Marines Database

on Wed Sep 10, 2014 2:42 pm
Very nice!


Love the addition of the combat medics!


I like the dress uniforms! The sabers though. I love the idea, but the reason the Katana was forged with such a long and complicated process, was because the steels available in Japan at the time were poor in quality, and they were trying to get them as good as they could. Frankly, in 2,606, we're not likely to even be using steel as a primary metal at all. We'll either have better alloys, or we'll have discovered alien metals. (As is the case in Trek, so you can do so without being OP here) But I do love that they are issued sabers with their dress uniforms.


It's kind of odd that your Coyote fighter carriers almost as much external ordinance as your Badger bomber...


I'd like to see your AT-62 RDC with an enclosed passenger space. I just can't take it as a serious landing/stealth craft with a completely exposed troop compartment like that.


I still LOVE your Firefly gunship, all of your artillery, all of your tanks, *NICE new AA Recon! And I like your General Rommel style use of the AA weaponry for alternate purposes.* Still love your Stalwart, and your mechs. I think I preferred your old MUV to the new one, the side armor/doors/hatches look too bulky on the new on IMO. I do like that you shortened it though. I think I miss the olive accents though.


Well, that pretty much covers what's new here. Great work! Very Happy

_________________



Dino27


"For honor, king    for valor, for cookies;      and for friendship!"
  cheers
avatar
Lord Commandant (MSI)
Join date : 2013-06-15
Faction : MSI
Posts : 482
Location : MSI space.
View user profilehttp://starwarplay.forumotion.com/

Re: Imperial Marines Database

on Wed Sep 10, 2014 5:45 pm
Dino27 wrote:Very nice!


Love the addition of the combat medics!  


I like the dress uniforms! The sabers though. I love the idea, but the reason the Katana was forged with such a long and complicated process, was because the steels available in Japan at the time were poor in quality, and they were trying to get them as good as they could. Frankly, in 2,606, we're not likely to even be using steel as a primary metal at all. We'll either have better alloys, or we'll have discovered alien metals. (As is the case in Trek, so you can do so without being OP here) But I do love that they are issued sabers with their dress uniforms.
   

It's kind of odd that your Coyote fighter carriers almost as much external ordinance as your Badger bomber...


I'd like to see your AT-62 RDC with an enclosed passenger space. I just can't take it as a serious landing/stealth craft with a completely exposed troop compartment like that.


I still LOVE your Firefly gunship, all of your artillery, all of your tanks, *NICE new AA Recon! And I like your General Rommel style use of the AA weaponry for alternate purposes.* Still love your Stalwart, and your mechs. I think I preferred your old MUV to the new one, the side armor/doors/hatches look too bulky on the new on IMO. I do like that you shortened it though. I think I miss the olive accents though.


Well, that pretty much covers what's new here. Great work! Very Happy  

I said they were forged like them, not made with the same materials. These are made with an improved alloy of course, but folded a few hundred times, tempered, etc. and then sharpened to a nearly monomolecular edge. Cuts. Through. Anything.

I will admit that the Coyote does have a high ordnance level, but I'm of the opinion that mission commanders should never have the ability to say "I do not have enough firepower to achieve this objective with the logistics available to me."

Still working on a good way to get the RDC fully enclosed, and give it some more firepower. Not exactly easy, nor is it honestly my top priority.

Thanks for the bit about the armored stuff, and I'm glad you like the new AA Recon. About the Rommel-style tactic, I was joking around in my head about an AA tank rolling up and the infantry around them groaning about "it's not a real tank," and then the AA Recon just wiping out the attacking enemy unit. Razz

As for the new MUV, I kind of like the bulky look, and making it smaller was definitely necessary. I'll see what I can do about the olive accents though, since that's just a cosmetic thing.
EDIT: Actually, I have no idea where to put the accents. Razz

_________________
"No Better Friend, No Worse Enemy"

"Munit tome'tayl, skotah iisa." (Long memory, short fuse).
avatar
Captain (PCG)
Join date : 2014-05-27
Faction : Phoenix Command Group
Posts : 1011
Location : Classified

Character sheet
Faction: Phoenix Command Group
Species: Khent-sa
View user profile

Re: Imperial Marines Database

on Wed Sep 10, 2014 6:05 pm
I'm pretty sure Japanese katanas didn't have a monomolecular edges. Razz

_________________
~Tetrahedron the Deceiver, Locutus of Geometry, Chief Librarian of the Phoenix, Mathematical Bloodletter, First Captain of Vanguard Fleet


Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

Star-Hunter wrote:"He might kill us with his cow bombs."
I'll take phrases I never thought I'd hear in my lifetime for $500
avatar
Lord Commandant (MSI)
Join date : 2013-06-15
Faction : MSI
Posts : 482
Location : MSI space.
View user profilehttp://starwarplay.forumotion.com/

Re: Imperial Marines Database

on Wed Sep 10, 2014 6:11 pm
Tetrahedron wrote:I'm pretty sure Japanese katanas didn't have a monomolecular edges. Razz

Y'know what smartaleck? I'm gonna have a Marine slice you up for that. Razz

But you understand my point, right? These aren't all just mass-made and shipped out. Each weapon is a unique work of art designed to succeed where others fail.

That being said, an F6 is pretty darn reliable.

_________________
"No Better Friend, No Worse Enemy"

"Munit tome'tayl, skotah iisa." (Long memory, short fuse).
avatar
Captain (PCG)
Join date : 2013-05-20
Faction : Phoenix Command Group
Posts : 1430
Location : P.C.G. York ready room
View user profile

Re: Imperial Marines Database

on Wed Sep 10, 2014 7:45 pm
On the new MUV. I do like that it is shorter, it's just that the really thick side hatch/armor looks... forced. As if the occupants don't fit in the vehicle and it had to be widen.... wait... that's actually true, minifigs don't fit normal human scaling. Razz

_________________



Dino27


"For honor, king    for valor, for cookies;      and for friendship!"
  cheers
avatar
Captain (PCG)
Join date : 2014-05-27
Faction : Phoenix Command Group
Posts : 1011
Location : Classified

Character sheet
Faction: Phoenix Command Group
Species: Khent-sa
View user profile

Re: Imperial Marines Database

on Wed Sep 10, 2014 8:21 pm
It seems pretty cost/time inefficient to make each blade individually when it would be much cheaper, easier, and more reliable to just mass produce/replicate them- but hey, not my marine corps. Razz

_________________
~Tetrahedron the Deceiver, Locutus of Geometry, Chief Librarian of the Phoenix, Mathematical Bloodletter, First Captain of Vanguard Fleet


Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

Star-Hunter wrote:"He might kill us with his cow bombs."
I'll take phrases I never thought I'd hear in my lifetime for $500
avatar
Lord Commandant (MSI)
Join date : 2013-06-15
Faction : MSI
Posts : 482
Location : MSI space.
View user profilehttp://starwarplay.forumotion.com/

Re: Imperial Marines Database

on Thu Sep 11, 2014 4:11 pm
Dino27 wrote:On the new MUV. I do like that it is shorter, it's just that the really thick side hatch/armor looks... forced.  As if the occupants don't fit in the vehicle and it had to be widen.... wait... that's actually true, minifigs don't fit normal human scaling. Razz  

While there is that (and that was part of it) I also like the heavy side armor - it means that when one side faces the enemy incoming, the other side is open and keeps them covered from snipers while they get out of the vehicle. Once the Marines are deployed then they can use the rolling bulk of armor as a firing position.

Although, I did try to figure out a way to get the sides less forced/thick, but none of them really worked.

Tetrahedron wrote:It seems pretty cost/time inefficient to make each blade individually when it would be much cheaper, easier, and more reliable to just mass produce/replicate them- but hey, not my marine corps. Razz

Well, Grelfucans take pride in crafting their own weapons like that, and it's just one of those jarhead tradition things. So it might be faster, and cheaper, but making a sword is like training a Marine - do it too fast, or improperly, on the cheap, and what do you get? A poor sword, likely to break under combat situations. Same things with Marines. The Marine sword, in this case, is a symbol of the Marine wearing it. Forged through fire and water, crafted out of seemingly nothing, now bright and shining with a honed edge capable of besting any challenge.


Last edited by Lord Commandant Jace on Sat Sep 13, 2014 11:12 am; edited 1 time in total

_________________
"No Better Friend, No Worse Enemy"

"Munit tome'tayl, skotah iisa." (Long memory, short fuse).
avatar
Lord General (MSI)
Join date : 2013-09-13
Faction : Minotaur Space Imperium
Posts : 383
Location : Traveling through hyperspace aboard my flagship
View user profile

Re: Imperial Marines Database

on Thu Sep 11, 2014 5:55 pm
That's a very impressive list of some seriously tough combat tech! I think the Raider and Firefly are my favorites. All this just tells me how much Narkova needs a ground force. Problem is, I've never built a decent tank, mech, or aircraft in my life. Razz

_________________
avatar
Lord Commandant (MSI)
Join date : 2013-06-15
Faction : MSI
Posts : 482
Location : MSI space.
View user profilehttp://starwarplay.forumotion.com/

Re: Imperial Marines Database

on Thu Sep 11, 2014 7:25 pm
Lord General Spud wrote:That's a very impressive list of some seriously tough combat tech! I think the Raider and Firefly are my favorites. All this just tells me how much Narkova needs a ground force. Problem is, I've never built a decent tank, mech, or aircraft in my life. Razz

Might I mention that Narkova is part of the MSI...Grelfucan is part of the MSI...I can't seem to make a decent ship in LDD...you do awesomely...we're good, my friend. Razz

That being said to be honest the Grelfucan Triumvirate is really just the Garuda Vanguard by another name. Heh... Embarassed

_________________
"No Better Friend, No Worse Enemy"

"Munit tome'tayl, skotah iisa." (Long memory, short fuse).
avatar
Lord General (MSI)
Join date : 2013-09-13
Faction : Minotaur Space Imperium
Posts : 383
Location : Traveling through hyperspace aboard my flagship
View user profile

Re: Imperial Marines Database

on Thu Sep 11, 2014 9:08 pm
Oh good, I feel much less... how did Ant put it... undermilitarymight-ified now. Razz

_________________
avatar
Lord Commandant (MSI)
Join date : 2013-06-15
Faction : MSI
Posts : 482
Location : MSI space.
View user profilehttp://starwarplay.forumotion.com/

Re: Imperial Marines Database

on Fri Sep 12, 2014 4:06 pm


TA-DAAA!!

*is far too lazy to go back and replace all of the images though.*

_________________
"No Better Friend, No Worse Enemy"

"Munit tome'tayl, skotah iisa." (Long memory, short fuse).
avatar
Captain (PCG)
Join date : 2013-05-20
Faction : Phoenix Command Group
Posts : 1430
Location : P.C.G. York ready room
View user profile

Re: Imperial Marines Database

on Fri Sep 12, 2014 4:18 pm
(claps) very niiiice. I like it! Great work! Very Happy

_________________



Dino27


"For honor, king    for valor, for cookies;      and for friendship!"
  cheers
avatar
Lord Commandant (MSI)
Join date : 2013-06-15
Faction : MSI
Posts : 482
Location : MSI space.
View user profilehttp://starwarplay.forumotion.com/

Re: Imperial Marines Database

on Tue Dec 02, 2014 4:56 pm
New information in the database!

_________________
"No Better Friend, No Worse Enemy"

"Munit tome'tayl, skotah iisa." (Long memory, short fuse).
Sponsored content

Re: Imperial Marines Database

View previous topicBack to topView next topic
Permissions in this forum:
You cannot reply to topics in this forum