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Join date : 2014-05-27
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Faction: Phoenix Command Group
Species: Khent-sa
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Sandstorm class torpedo ship

on Sun Aug 10, 2014 6:05 pm
Spoiler:
The Sandstorm light torpedo cruiser is the end result of an attempt by the PCG to create a multi-role vessel capable of deploying almost anywhere in PCG space and bolster the anti-capital capabilities of convoys, outposts, and other lighter combat groups, while still maintaining a purpose in the PCG’s battle fleets. Much of the fore of the ship is dedicated to torpedo housing and launching, but it also has several tubes in the rear as well. The ship’s interior is overall very stoic, despite the advanced automation systems allowing it to run with a skeleton crew; this is mainly due to the aforementioned missile storage, among other things.
  The progenitor design for the Sandstorm was conceived as a way to give trade convoys the heavy-hitting firepower necessary to battle large pirate cruisers and other raiders; over time, however, the ship evolved into a general fire-support vessel capable of getting in close with enemies. The idea caught on as time progressed; when finished, it was slated to be the ship to singlehandedly clease PCG space of pirates and other undesirables through innumerable waves of purifying torpedo volleys. The project was given full funding and support from many higher-ups in the Galactic Alliance.
  It was not to be. The Cor Redor struck while the schematics were only half-baked, and what was left was rushed to fill the void of a torpedo-heavy light fire-support craft. This resulted in many major technical issues (such as the constant breakdowns of the torpedo station’s automatic loaders) and efficiency gaps (like the impulse engine’s primary powerplant). The vessels were further rushed into production, to meet demand for the GA’s various defensive and counteroffensive operations. This rushed design and the ensuing glitches gave Sandstorms a reputation for being unreliable, prone to issues, and faulty (especially when needed).
  Despite this, Sandstorms served with distinction throughout the conflict from their point of introduction. As soon as the aforementioned wrinkles in the autoloader were ironed out, the ship proved quite capable of rapidly delivering a massive wave of torpedoes at a given target with a high degree of accuracy. This made it very popular among fleet commanders (even if the high maintenance and spartan quarters did little to impress the crew). It was also surprisingly durable due to it’s armor and reinforced structure. The ship also packed advanced sensor arrays, which (while rather buggy when first introduced) allowed commanders lower on the totem pole to see farther than they would normally have been able to in the best of circumstances. At this point, the vessel’s relatively large strike craft capacity was just icing on the cake.
  Although most “bugs” have been fixed since the ship’s launch, some still maintain; for example, the ship’s unique impulse drive layout is still inefficient and is prone to failure and maintenance-heavy especially at higher speeds, as well as limiting it’s speed overall. This means the Sandstorm is often not used in missions requiring speed.
  As a final note, it should be kept in mind that the term “cruiser” is, in this case, a misnomer; at 390 meters long, the ship is actually a medium-sized frigate.


Pictures:
Spoiler:

   This is one of my favorite new ships; in particular, the SNOT techniques worked out surprisingly well IMO. I meant to upload it yesterday, just to get some activity going, but was too lazy to make pic/write a whole description Razz The idea was basically a response to PXR’s request for a more missile-based ship (I believe he actually meant the destroyer-sized missiles he packs on his battleships, but I have a separate ship planned for that). The design was overall based on the Sandstorm from C&C4:

Spoiler:

A GDI Sandstorm, with upgraded missile racks. they're easily one of the best units in the game IMHO; in decent groups, they tear apart just about anything.

...which I was, in turn, inspired to use as inspiration by Scare’s Sanctus (namely, the color scheme on the finished version reminded me of the color scheme on the GDI units in that game, which lead me to this). I was originally going to have giant missile racks like the above unit, but decided there was no way to have them the size I wanted and not look stupid.
  There are a few minor design issues I don’t really like, but there’s nothing I can think of that could fix them, and they’re pretty much unnoticeable anyway. The only thing I don’t like about the ship is that I just realized I completely forgot to add a nav deflector.  Razz Other than that, though, I quite like how it came out.

Stats:
-Classification: PCCT (Phoenix Combat Cruiser- Torpedo)
-Role: Light fire support, convoy escort, long-range cruiser, torpedo boat
-Armaments: 8 phasers, 2 phaser cannons, 6 torpedo bays*, 10 torpedo tubes (fore)*, 4 torpedo tubes (aft)
-Shielding: Standard nav deflector; 37 shield generators
-Armor: 2.3” throughout; up to 3.6” in key areas
-Dimensions:
   -Length: 390 meters
   -Beam: 223 meters
   -Height: 96 meters
-Impulse: Warp .6
-Warp: 2 Leighway Nacelles; MCW: 7.3; MEW: 8.9
-Sensors: Expanded- range of 935,000 KM; TRP (Tachyon Ray Pulse)
-Crew: 25 officers; 136 crew; 40 marines; 86 pilots
-Strike Craft: 2 squadrons of Battleaxe fighters, 3 Valkyrie shuttles; 1 Hercules shuttle; capable of servicing an additional squadron of strike craft

Dropbox .lxf: https://www.dropbox.com/s/7c0jm6lau40pgv7/PCG%20Sandstorm%20PCCT.lxf


*It should be noted that, on the Sandstorm, torpedo bays have seven individual tubes and “torpedo tubes” actually have two linked tubes, instead of five and one, respectively. Note that the aft-facing tubes are singular like normal. Therefore, the Sandstorm effectively has 52 forward-facing torpedo tubes! Generally, however, most of those are not used, as it would deplete the torpedo supply too quickly and takes longer for the targeting computers to get a solution; they’re mostly there if a large volley is required or a supply ship is available to replenish stores.

Comments/criticism/questions/concerns are welcome!


Last edited by Mightyman on Sun Aug 10, 2014 6:10 pm; edited 1 time in total (Reason for editing : Forgot the .lxf link. =P)

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Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

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I'll take phrases I never thought I'd hear in my lifetime for $500
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Re: Sandstorm class torpedo ship

on Sun Aug 10, 2014 6:53 pm
Destroyer-sized missiles? I wish. Razz Anyway, great ship! The design is very unique and I like the front design. I also like the use of the slanted radiator pieces. Overall great job! On a sidenote, I am landing to release a vessel carrying a new missile which is much larger than my biggest current missiles. I'm sure you're all as excited as I am. Smile Razz
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Re: Sandstorm class torpedo ship

on Sun Aug 10, 2014 7:16 pm
Nice! A very interesting and unusual design! I like it! And the background info (both in universe, and IRL) is most appreciated. Well done! It reminds me of the Starfleet designs from Star Trek Enterprise/22nd century, only a lot bigger, and tan. It's a very unusual, albeit cool design. Well done!

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Re: Sandstorm class torpedo ship

on Mon Aug 11, 2014 2:47 pm
Wow, great ship, MM! I LOVE the unorthodox design! Color scheme and SNOT techniques turned out very well, too. Your detailing is not too little and not too much...well-balanced!

The only two things I would suggest is 1) for the circular bridge piece, try using a smooth circular piece instead of a studded one to give more of an SNOT impression, and 2) try using transparent red pieces for the front of the nacelles and transparent blue strips for the side of the nacelles.

Other than that, great work!

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Re: Sandstorm class torpedo ship

on Mon Aug 11, 2014 3:03 pm
PXR― You know what I mean; they're big missiles. Razz Yeah, I really like the slanted radiators; I just find them super-useful.

Dino― Yeah, it took me a while to come up with and dictate, but I like the result. I try to provide as much background info as possible, in case it's useful. Razz The NX-class resemblance didn't occur to me at first, but it's a little obvious in hindsight. Razz

Scare― I would love to use a smooth piece, but there isn't one that isn't circular, and it bugs me. Also, that's basically how I always do bridges, and I try to keep it standardized. As for the nacelles― I actually have a set of standardized nacelles I use more-or-less universally. Some of them have transparent pieces, with varying amounts of transparency; this one is usually one of the less-transparent, but I don't see why not change that TBCH. I'll try it out. Wink


Last edited by Tetrahedron on Mon Feb 08, 2016 9:46 pm; edited 1 time in total (Reason for editing : Just noticed a bunch of random grammatical errors. Ended up rewording some stuff. XD)

_________________
~Tetrahedron the Deceiver, Locutus of Geometry, Chief Librarian of the Phoenix, Mathematical Bloodletter, First Captain of Vanguard Fleet


Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

Star-Hunter wrote:"He might kill us with his cow bombs."
I'll take phrases I never thought I'd hear in my lifetime for $500
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Re: Sandstorm class torpedo ship

on Mon Aug 11, 2014 3:05 pm
I actually meant ships other than the NX, but I didn't really watch ST Ent so I don't know what they;re called, I think they were just background Starfleet backup/blowup ships. Razz

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Re: Sandstorm class torpedo ship

on Mon Aug 11, 2014 4:56 pm
Well you don't normally see tan ships. Razz

I like it, chunky shape and all. :p
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Re: Sandstorm class torpedo ship

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