Phoenix Command Group
Welcome to the headquarters of theVeil Universe, a unique blend of role-playing and world-building. Join in, pick a side, and engage in one of the most unique fictional universes in existence! Now is a time of creation, exploration, and battle. Come join in the formation of entirely new aliens, factions, and technology!

For our returning veterans who prefer the PCG as imagined in the LUCL, it's still here.

Oh, and before to go― please, grab a sidearm. It gets a bit crazy around here...

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Phoenix Command Group
Welcome to the headquarters of theVeil Universe, a unique blend of role-playing and world-building. Join in, pick a side, and engage in one of the most unique fictional universes in existence! Now is a time of creation, exploration, and battle. Come join in the formation of entirely new aliens, factions, and technology!

For our returning veterans who prefer the PCG as imagined in the LUCL, it's still here.

Oh, and before to go― please, grab a sidearm. It gets a bit crazy around here...
Phoenix Command Group
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Lord Commandant Jace
Lord Commandant Jace
Lord Commandant (MSI)
Lord Commandant (MSI)
Join date : 2013-06-15
Faction : MSI
Posts : 482
Location : MSI space.
http://starwarplay.forumotion.com/

Marine Corps Information Empty Marine Corps Information

Sat Sep 06, 2014 3:32 pm
So I decided to finally get around to making some minifig versions of things like weapons and uniforms. The results are here:
Marine Combat Uniforms:
Each unit in the Marine is given its own color coded uniform, for quick determination of who can do what in the event that communication becomes hindered and personnel files are unavailable.
Marines in olive are standard Infantry, firing F6 rifles or carbines (some with under-barrel grenade launchers), IARs, and DMRs; F3 sub-machine guns; and CG20 shotguns.
Marines in brown are members of Medium Repeater Weapons Units, responsible for delivering supporting fire with the MG220 machine gun.
Marines in red operate rocket and missile launchers for light anti-tank and antiaircraft responsibilities. (Currently I don't have designations for the weapons.)
Marines in orange operate CM-6 light 60mm mortars for fast-response ordnance delivery against hard targets like armored columns and dug-in enemy positions. These are the smallest and shortest-ranged cannons in the Marines.
Marines in green crew the CM-8 medium 81mm mortars that perform much the same role as the 60mm, but the 81mm model has longer range and more powerful warheads (as opposed to the 60mm's nearly grenade-sized warheads).
Marines in gray operate the rest of the Marines' heavy weapons - CM-4 automatic grenade launchers, MG-350 heavy machine guns, heavy anti-tank missiles and antiaircraft missile racks (all of these mounted on CV-37 MUV), CM-12 towed mortars, and CM-16 towed howitzer cannons (which are also towed by CV-37 MUVs).

Marine Specialist Uniforms:
These are Marine uniforms for specialists - Marines that don't serve in the Infantry or Weapons units, the largest combat units in the Marines.
The first uniform is for pilots (even Navy pilots) and drivers - operators of fighters, bombers, gunships, dropships, and the CV-79 Squad Combat Vehicle (SCV).
The second uniform is for tank operators and engineers who are more likely to be put into less-than-comfortable situations, and may even become trapped in them, therefore wearing additional protective plating.
The third and fourth uniforms are for Marine commandos; the third for use on Green Operations in support of conventional units while the the fourth is for Black Ops, often against important targets where failure does not mean capture but death, which is already a threat on these types of operations, explaining the increase of armor on their uniforms.

All uniforms that do not appear to be armored look as such because LDD doesn't let me add custom items (duh). All of the uniforms have additional armor in the form of masks and visors, plates on the shoulders, upper arms, elbows, forearms, neck, chest, stomach, thighs, knees, shins, and boots. During operations aboard ships or in open space these uniforms are pressurized and sealed, as they can be on surface operations. The materials in every part of their uniform - fabric and plating alike - are extremely durable and heat-resistant, able to protect the wearer from shrapnel, climate, and small arms fire.

Infantry Weapons:
The weapons in this image are the F6A2 rifle with and without grenade launchers (there also exists the F6A3 carbine), the F6 IAR, the F6 DMR, the F3 SMG, and the CG20 shotgun.

These weapons, like all basic weapons in the Marines (anything that doesn't launch a warhead really), are a combination of current-day firearms and Star Wars blasters. Rather than a metal slug launched by the combustion of a propellant, these weapons load small tubes with high-energy gasses, which are then impinged upon by the firing pin of a current-day firearm. This pin is connected to a power source, allowing the weapon to operate like a blaster, turning the gas into a plasma (and incinerating the tube in which the gasses were stored) that then focuses in and exits the barrel of the weapon. Like some firearms (the ones that actually work without stoppages *cough*M4*cough*) such as the AK-47 and HK-416, it uses a short-stroke gas piston connected to the barrel to cycle the bolt and allow the next "gas tube" to be loaded and fired. In the sidearm it operates much the same as current-day sidearms, using a blow-back system from the explosion of the gas tube.

These gas tubes are smaller than normal metal rounds, but having as much if not more power than their firearm analogue; however, a conversion can be made to fire the standard metal rounds with ease - disconnecting the power pack from the bolt/pin (this power pack still supports the other electronics of the weapon that aren't necessary like lights, sights, and optics) and removing the small-caliber choke (I think) from the chamber to allow the firing of the larger rounds.
This can be done simply with the press of a switch on the power pack in the stock of the weapon, and the knife of the user can remove the small-caliber choke. Once this is done, the ejection port cover can be opened to allow the spent metal casing to forced from the weapon.
In the sidearm this is very similar - the disconnection of the power pack under the frame of the weapon in front of the trigger guard (again powering the non-essential electronics of the weapon), removing the choke, and then sliding the ejection port cover open.

Assuming you've read this far into the wall of text, I do invite questions, and hope you enjoyed what you (hopefully) learned!
Dino27
Dino27
Captain (PCG)
Captain (PCG)
Join date : 2013-05-20
Faction : Phoenix Command Group
Posts : 1435
Location : P.C.G. York ready room

Marine Corps Information Empty Re: Marine Corps Information

Sat Sep 06, 2014 3:44 pm
Very nice! Especially operating within the limits of LDD. *I've been working on my own marines recently, so I feel for you regarding masks, leg, arm, and shoulder plates, and other good stuff.*

I must agree with you about piston rifles. Why take a chance with DI? *No, not your mega corporation Supe. Razz * They might do the job just fine, but why settle for "just fine," when you can have better and more reliable? Again , well done.

I think you could use some medics with dedicated uniforms though. *I'd want my medics marked by their uniform if I was an officer.* Might I suggest blue coloration?
Lord Commandant Jace
Lord Commandant Jace
Lord Commandant (MSI)
Lord Commandant (MSI)
Join date : 2013-06-15
Faction : MSI
Posts : 482
Location : MSI space.
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Marine Corps Information Empty Re: Marine Corps Information

Sat Sep 06, 2014 3:47 pm
Dino27 wrote:Very nice! Especially operating within the limits of LDD. *I've been working on my own marines recently, so I feel for you regarding masks, leg, arm, and shoulder plates, and other good stuff.*

I must agree with you about piston rifles. Why take a chance with DI? *No, not your mega corporation Supe. Razz * They might do the job just fine, but why settle for "just fine," when you can have better and more reliable? Again , well done.

I think you could use some medics with dedicated uniforms though. *I'd want my medics marked by their uniform if I was an officer.* Might I suggest blue coloration?
That's a good idea, but I the medics would be Navy personnel. Though, technically the pilot's uniform is the same for the Navy... It's an idea. But usually Medics don't engage in combat, and these are combat uniforms.
But I'm gonna do it anyways. Razz
Combat Uniforms - Now with Medics:
I probably should have put this guy with the specialist uniforms, but this was faster, and Medics work with Infantry more than the units with specialist uniforms.
Thanks, Dino!
Dino27
Dino27
Captain (PCG)
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Join date : 2013-05-20
Faction : Phoenix Command Group
Posts : 1435
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Marine Corps Information Empty Re: Marine Corps Information

Sat Sep 06, 2014 3:59 pm
You're most welcome!

Maybe some medics go where the fighting is, with a few medics on the ground with the troops, and the majority standing by with the navy/dropships? That way, they can respond immediately, without having dozens and dozens of medical personal constantly in harm's way.
Tetrahedron
Tetrahedron
Captain (PCG)
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Join date : 2014-05-27
Faction : Phoenix Command Group
Posts : 1012
Location : Classified

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Faction: Phoenix Command Group
Species: Khent-sa

Marine Corps Information Empty Re: Marine Corps Information

Sat Sep 06, 2014 5:11 pm
Very nice. I've been thinking of doing something along these myself, though I recently haven't had the time to make the models nor write what will probably be a fairly lengthy description....

As for these here, ground operations aren't my area of expertise- and neither are firearms. They look pretty cool, but that's about all I can say on the subject....

...wait, what about engineers/mechanics? Those are pretty vital...
Lord Commandant Jace
Lord Commandant Jace
Lord Commandant (MSI)
Lord Commandant (MSI)
Join date : 2013-06-15
Faction : MSI
Posts : 482
Location : MSI space.
http://starwarplay.forumotion.com/

Marine Corps Information Empty Re: Marine Corps Information

Sat Sep 06, 2014 6:00 pm
Tetrahedron wrote:Very nice. I've been thinking of doing something along these myself, though I recently haven't had the time to make the models nor write what will probably be a fairly lengthy description....

As for these here, ground operations aren't my area of expertise- and neither are firearms. They look pretty cool, but that's about all I can say on the subject....

...wait, what about engineers/mechanics? Those are pretty vital...
I have engineers/mechanics. The second specialist uniform...
Tetrahedron
Tetrahedron
Captain (PCG)
Captain (PCG)
Join date : 2014-05-27
Faction : Phoenix Command Group
Posts : 1012
Location : Classified

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Faction: Phoenix Command Group
Species: Khent-sa

Marine Corps Information Empty Re: Marine Corps Information

Sat Sep 06, 2014 6:15 pm
Oh, right. Forgot about that... Marine Corps Information 851199844
Andre Tholvel
Andre Tholvel
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Join date : 2013-05-19
Posts : 381
Location : Aboard the IFS Varda, viewing construction of the next flagship.

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Marine Corps Information Empty Re: Marine Corps Information

Sat Sep 06, 2014 6:19 pm
hat way, they can respond immediately, without having dozens and dozens of medical personal constantly in harm's way.

That's why they have combat medics. Razz
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Marine Corps Information Empty Re: Marine Corps Information

Sun Sep 07, 2014 12:15 am
Nice. The weapons look great. Good job!
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