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Phoenix Command Group
Welcome to the headquarters of theVeil Universe, a unique blend of role-playing and world-building. Join in, pick a side, and engage in one of the most unique fictional universes in existence! Now is a time of creation, exploration, and battle. Come join in the formation of entirely new aliens, factions, and technology!

For our returning veterans who prefer the PCG as imagined in the LUCL, it's still here.

Oh, and before to go― please, grab a sidearm. It gets a bit crazy around here...
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PPT Zeta-3 'Dakwurn' Empty PPT Zeta-3 'Dakwurn'

Mon Jun 23, 2014 4:54 pm
PPT Zeta-3 'Dakwurn'

PPT Zeta-3 'Dakwurn' Ppt_ze13

    The PPT Zeta-3 'Dakwurn' is a multirole fighter designed with a simple conduction of combat in mind: 1. Tear across the sky to the enemy. 2. Dump a boatload of missiles on the enemy. 3. Return to base at even higher speeds. This mentaily is what lead to the very simple design of the Dakwurn. Two massive weapon pods are propelled by two nearly as massive engines, with a small cockpit and necessities connecting them together.

    This strict mindset does lead to several set-backs for the Dakwurn. It's connecting pylons look weapon and flimsy, and while strong enough to hold up to the ultrafast flight of the Dakwurn, are weak in a combat sense. Armor is very thin or completely nonexistent in many areas of the fighter, the cockpit module and certain areas of the engines have the thickest armor while the rest has only a thin layer to protect against shrapnel, smaller flying debris, and fringe energy from energy weapons. While the Dakwurn does house a shield generator and some stealth capabilities, it's main defense is it's sheer speed. Adding extra armor, a more powerful shield generator, or greater stealth capabilities add weight and bulk and would only slow it down. In addition, the Dakwurn has terrible agilty, and while a simple machine, it's engines require quite a bit of matinence, and it can be hard to field a large number of these craft due to the amount of time spent working on them. By the time one goes up, another has to come down.

    Still, these trade-offs are worth it. In pitched battle, the Dakwurn is a literal game changer. It's speed allows it to outrun anything, and by the time it's registered on air-defense sensors, it's gone. Fighters and their missiles cannot keep up with it, guns can't track it, it's unstopable. Upon arriving at the battlefield, it may or maynot slow down, as it rapidly unleashes it's payload. In addition to it's large quantity of missiles arranged around the side of the pod, the center can hold two large gattlingguns for tearing into vehicles and buildings (bunkers, fuel storage, command centers, etcetera), devestating a large area in a short amount of time. These gattling guns can be easily switched out for more, larger missiles capable of greater flight and devestation than those that come standard, energy cannons, or sensor equipment. The addition of the sensors equipment makes the Dakwurn into a high-speed, usually high altitute reconnisance craft, again using it's speed as it's defense.

    While it doesn't come with alot of cool gadgets, the Dakwurn has enough to greatly increase the usefulness of it's 728 missiles. Most importantly is it's ability to pick out and lock onto multiple targets, designating missiles to a target, before they are even fired. Thus, as the Dakwurn approaches the target area, the pilot can prep for firing and still have accurate and well designated fire without worrying about trying to fire all of his missiles in the short time he will be in the area. But should this happen, the Dakwurn still has a long loiter time, zipping out of range and back in for a second pass, emptying more devestation into the unhappy antagonists. Should it run out of ammo, as it probably will run out of missiles and doesn't carry a large quantity of it's gattling gun ammo, due to it's caliber, it is equipped with two Concussion Wave Plasma Cannons, able to continue attacking it's remaining targets or, should the need somehow arise, attempt to defend itself.

    The missiles it carries standard are most often air-to-ground missiles, but it can carry air-to-air missiles in the tubes. It is just highly unlikely that it will ever need to fire upon 728 aircraft in one mission. Sometimes one quad "a set of four lines of missile tubes" will be filled with air-to-air missiles if a larger air presence is expected on the battlefield. The ground-to-ground missiles are smaller than those on the Grup or the Rekslo, and less powerful. While a one to one hit to kill ratio is possible, it is not necessarily likely. A single missile can take out light vehicles, but larger, better protected tanks and the like often take more than one. Buildings usually recieve a stream of them. The missiles are not as smart as those carried by the Rekslo of the Grup either, but still have something in the way of evading anti-missile fire and being able to target strategic paths to their target, although they follow a more capable path to their target than their larger brothers might.

-----------------------

This is a rebuild of a model I had before I lost it, along with my rekslo .lxf and some other models on one of my thumbdrives. I suspect it's in a giant freezer at a local soup-kitchen like store place, but I'm not sure. Anyways, I think I made the engines a little bit bigger this time, along with some other differences, but the design is the same, two large weapon pods, two large engines, and a center cockpit holding it together. This has better little guns near the cockpit, but I haven't build my reconnisance version yet, which I had done on the other one. Other cosmetic issues are different, I can't really remember what they where though, or I probably would have rebuilt it that way. Razz  This took a while to make, it was pushing the limits of my computer's power.

I'm pretty pleased with how the picture came out, but the Concussion Wave Plasma weapons fire was super aggravating. I used Gimp's perspective tool to try and angle them both correctly, and the one on the left alone took hours, I'm gona go ahead and say atleast four or five. But hey, the whole thing turned out nicely in the end in my opinion, so go ahead and with even more words tell me how you think it turned out nicely too. Razz  I put so much time into it I can't handle you guys saying it's only mediocre. :

Totally kidding by the way, give me an honest opinion.....and I'm sure dino and johnneh will include in theirs that it has too many missiles. Razz
Spoiler:

The full size image from up-top. Warning, it's big. (But not big like Kojan or Arik big. Razz  )
Spoiler:
Kojan
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PPT Zeta-3 'Dakwurn' Empty Re: PPT Zeta-3 'Dakwurn'

Thu Jun 26, 2014 1:06 am
That has to be the craziest use of tires I've ever seen. Razz

Instantly, I'm reminded of some podracer from Star Wars, but this one is much, MUCH more heavily armed. Besides the MASSIVE engines and missile pods, the first thing I notice is the flimsy connectors. I know that you acknowledge this in the description, but I think something needs to be done about it. One stray flak round goes into one of those connectors and BAM, two massive engines filled with missiles go flying astray in the sky. The sheer windforce of going at such high speeds across the sky would put more stress on the connectors as well. I would with add more connectors or strength (thicken) the ones you have.

Other than that, it's pretty good. Ridiculously unconventional design with a single purpose. I like it. Razz
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PPT Zeta-3 'Dakwurn' Empty Re: PPT Zeta-3 'Dakwurn'

Thu Jun 26, 2014 7:40 am
It's like a combination of a TIE fighter and a podracer. A combination I enjoy very much.

I agree with Kojan, though, you need SOMETHING to beef up those struts. They might not look like a big target, but with high-tech targeting computers a small shot like that is easy, and one missile can do the fighter in completely. It doesn't have to be massive, but like Kojan said, you should proooobably either add some more struts or make those ones bigger. Other than that, great fighter!
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PPT Zeta-3 'Dakwurn' Empty Re: PPT Zeta-3 'Dakwurn'

Thu Jun 26, 2014 10:29 am
It's supposed to fly too fast to be shot down, all though I agree, if anti-air fire is already up in the air being lobbed at other aircraft, a stray round could hit....that's what the shields are for, and the thicker armor on the supports. (minimum armor, except for the cockpit, supports, and certain more vunerable areas of the engine). Plus *pulls the Atnlay card*, my armor/structural designs/materials are much more advanced and stronger than yours, so my 2ft strut is as good as your 10ft strut...... Razz That atleast is my excuse for it holding up to the high windforce.

I would possibly add more structural support but for three reasons: 1. My computer was barely able to handle putting the finishing touches on (I actually forgot to finish up detailing on the weapons pods. Razz ) 2. Kojan, you still haven't fixed your supports for your Marauder Beam Class ship and it's cousin, those things are smaller in size comparison than mine are! Therefore, I see no need to fix mine until you fix yours. *childishly sticks tounge out at you*. 3. I'm lazy. Razz

Plus I think it may ruin it astetically....wait! When did I start caring about astetics over function?!? Well...I may in the future fix it, that's all I can say.

As for the tires, I'm pretty sure my engine was made some other way, atleast with smaller tires, on my first model. But like I said, I lost it and while I tried to stay as close as possible to the original in most areas, I had to do it differently in others. So the tires was a "I think I did it this way, but I'm not sure.....* I tried smaller engines and it didn't look like I remembered, but again, it was all kind of a guessing game.

Thankyou both for you compliments, I had no idea it looked so Star Wars-ish. Razz
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PPT Zeta-3 'Dakwurn' Empty Re: PPT Zeta-3 'Dakwurn'

Thu Jun 26, 2014 4:54 pm
Very cool!I love the engine designs; they look very detailed. IMO a bit unrealistic to be able to hold 728 missiles (@ once unless they're regenerating). I don't see how a bomber carrying 728 missiles can be super fast but I love the design anyway. If you wanted it to go faster, I would tell you to use a more aerodynamic design (unless it's used only in non-atmospheric battlefields) but considering the massive engines, I doubt that's a problem. Razz 

Love the main pic btw.
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PPT Zeta-3 'Dakwurn' Empty Re: PPT Zeta-3 'Dakwurn'

Thu Jun 26, 2014 7:48 pm
Each missile tube (Four 1x1x1 cylinder peices, three black and a grey at the end) for all 728 missiles are shown, so not extra unrealistic, actually much more so than regenerating missiles, which can only work with a very sophisticated machine that is able to very quickly re-arrange sub-atomic particles perfectly, which would require an extreme amount of matinence, precision, power, and time.

Simply holding them all in giant weapon pods works better. Razz

But yeah, all 728 are there. 7 tubes stacked behind each other (the missile fires, then the one behind it can fire, using the tube of the previous missile as a barrel of sorts. Or you could think of it as several missiles all line up behind each other in the same tube. This technique is also used by the Atnlays for Anti-Capital Ship missiles), a four groups of seven are arranged into a 2x2 formation, and these blocks of 4 lines of 7 tubes are arranged in a 13-sided polygon for one weapons pod. Multiply this by two weapon pods and you get 7x4x13x2=728 missiles, a rain of death.
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PPT Zeta-3 'Dakwurn' Empty Re: PPT Zeta-3 'Dakwurn'

Mon Jun 30, 2014 2:17 pm
Other than that, it's pretty good. Ridiculously unconventional design with a single purpose. I like it. Razz wrote:

^^^ That sums it up pretty well. It's a nasty craft, not pretty, but insanely powerful.

And as long as it can take off, fly, and launch it's missiles, there's no such thing as too many missiles. on a dedicated missile bomber Razz

The structural supports look too thin to me, but advanced ultra alloys combined with structural integrity shields could fix that. It still bugs me though. Razz

I can't really speak to the aesthetics of the craft because it wasn't built to look purdy; it was built to rain hades at lightning speed.
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PPT Zeta-3 'Dakwurn' Empty Re: PPT Zeta-3 'Dakwurn'

Mon Jun 30, 2014 7:35 pm
Mmmmk, Dino understands. Funny, I thought he would have thought there were too many missiles. Razz

Yeah, the more I think about it the more I think I'm going to make a B model with improved structural supports, and I may even try to come up with some way to slightly improve the areodynamics of the weapons pods.
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PPT Zeta-3 'Dakwurn' Empty Re: PPT Zeta-3 'Dakwurn'

Tue Jul 01, 2014 8:05 pm
There are too many missiles... for the enemy. Razz

(P.S. resupply is gonna stink because, one, that beast is a missile guzzler and will be hard to keep fed, and two, it's going to take a while to reload all those missiles)


Weapons pods aerodynamics idea:

if not too difficult, make each set of missile tubes into a giant gatling gun, and then add a nose cone to the front with just one or two openings, it would slow down the rate of fire to about 400 missiles per minute, per side (but as each side has less than 400, it wouldn't be TOO horribly bad)

Just a thought
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PPT Zeta-3 'Dakwurn' Empty Re: PPT Zeta-3 'Dakwurn'

Tue Jul 01, 2014 9:31 pm
@dino: ...........actualy......that's alot better than my idea currently had been for areodynamics, and it may also allow for me to keep the large gattlinggun/extra missiles/energy cannon in the middle. I like that idea alot better, I' think I'm going to try that now. Razz

As for reloading, the tubes can be pre-assembled into their 7x2x2x13 pattern and then all the old tubes are unlocked from the pod and pulled out as a single unit and the new ones placed in. So assembling the tubes into a package could take a while but several can be produced before-hand and kept on standby. The tubes are semi-reusable, kinda like reloading spend bullet casings. The tubes are more like a cartridge than as a fixed point on the craft.

Now produdcing enough missiles is an entirely different story. Razz These craft are generally used in small numbers and not super frequently, only when there is a large area of land that needs to be bathed in fire to cleanse it of the polluting influence of the enemy, and then only a handful (comparatively) may be dispatched to do so. In that way you can think about it like a B-52, only with actually picking out targets and not simply carpet bombing.

For smaller groups of the enemy, or an enemy that is spread much further apart, different methods are used.
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