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{Project:Arkenstone}

on Thu Nov 13, 2014 6:08 pm
For some reason, I have this “thing” for middle-of-the-road ships, like light cruisers/carriers, frigates, etc; IDK what it is, but something about’em seems more… romantic, I guess…. than your generic battleships/heavy cruisers/etc. This was something I’ve been trying to get around to for a while: a light/medium carrier based off the Hiigaran carrier from Homeworld 2 (see below). Not only does the design look really cool, but we’re in desperate need of carriers anyway, so I might as well upload it now. Razz

Starhawk:

    The {Project:Arkenstone}, the codename for the Starhawk’s development, was initially approved soon after O:RT* as a way for smaller fleets with minimal logistical resources such as small convoys and border fleets to field large amounts of air cover rapidly and effectively. This was accomplished at the expense of many of the ship’s direct combat equipment, making it ill-equipped to engage enemies head-on short of lobbing a few torpedoes in the general direction for the second line. As a result, it is rarely used in larger engagements (which tend to be dominated by much more logistically intensive supercarriers and tactical carriers anyway Razz). The Starhawk also suffers from pitifully underpowered impulse engines, giving it poor acceleration and speed ratings (as you may have noticed, I’ve changed my impulse speeds to a general rating system, as expressing it in warp factors didn’t really make much sense Razz), meaning tactical repositions are generally unadvisable.
  What the Starhawk lacks in direct combat power, however, it more than makes up for in fleet support capabilities. It’s most obvious asset in this regard is it’s cavernous main hangar, which spans most of the vessel’s length and is capable of housing fighter compliments rivaling those of ships three or more times it’s size, as well as it’s supporting facilities. Every cubic inch of space possible was used for storage for strike craft resupply and maintenance. The ship also sports monstrous, industrial-sized replicators, extending it’s ability to field large amounts of strike craft. The class is notoriously spartan; there are no pleasure facilities aboard, excepting a lounge near the main hangar (which is usually reserved for pilot R&R) and several flight-sim holodecks that can be repurposed into standard ones when available. In addition to the main hangar, there are three side hangars housing the ship’s compliment of Valkyrie and Hercules shuttles, and a fourth for special ops units such as the Yersinia commando-insertion craft. The main launch bays are stationed facing the back of the ship, at the ends of the hangar, and is backed up by a receiving/recovery bay on the bottom.
  However, while the ship’s carrying capacity is it’s most apparent ability, it is by no means the only one. The Starhawk packs incredibly long-ranged high-definition sensors for a relatively rough ship, as well as a tachyon detection grid capable of detecting cloaked ships (albeit only at much closer ranges). These sensors are further supported by the ship’s advanced command and control equipment, allowing the Starhawk to sit back behind battle lines and relay targeting information to friendly vessels, designating potential weak spots and incoming enemy fighters (or whatever else needs targeting). As a result, it is often the flagship of convoys or border squadrons too small to be eligible for larger frontline vessels like Agamemnon or Claymore battleships.
  In terms of actual production, the Starhawk is hardly the cheapest vessel to launch from the PCG’s shipyards, but is certainly the most cost-effective in terms of ability to get and maintain large numbers of strike craft in relatively medium-danger areas (higher-danger groups would be generally be given actual carriers instead). This efficiency is further improved by the ship’s highly modular design, meaning that virtually any commander with access to a small repair shipyard can refit it into virtually any number of support roles; it is not uncommon to see Starhawks refitted as artillery, sensor, or search-and-rescue vessels. These modifications became highly popular, to the point where the PCG’s designers decided to officially commission two spinoff variants: the Starhawk-2a (similar to the original, but fielding massive swarms of Work Bee repair drones instead of strike craft), and the Starhawk-2b (a dedicated C&C cruiser, with somewhat improved combat abilities). This gives the Starhawk almost unparalleled versatility, meaning they can be useful in almost any situation.

Moar pics:


Hiigaran Carrier:

  As stated above, the Starhawk was based off of the Hiigaran carriers from Homeworld 2-although, when I went to go get pics, I realized the ship in my mind was actually the Hiigaran ion cannon frigate. Razz I’m not hugely happy with it, but I don’t see any way to really improve (of course, I’m sure Dino will have plenty of suggestions, but I’m not Dino Razz). the one thing I can say, is that I’m not sure the nacelles fit; they’re supposed to be my exploration/non(direct)combatant nacelles, but they look a little odd IMO. IDK, might replace them with my generic cruiser nacelles. Razz

(And just to clarify: {Project:Arkenstone} is NOT named after the thing from LotR. Razz It's homage to David Arkenstone, who made the Harkonnen OST for the RTS Emperor: Battle for Dune, which I happen to be listening to a lot lately. Also, it's really awesome, so there's that. Razz)

Stats:
-Classification: PIC
-Role: Carrier, escort carrier, small squadron flagship, secondary command ship, fire support, rarely as heavy pickett
-Armaments: 22 phasers (most modified for added emphasis towards PD/Anti-fighter roles), 7 phaser cannons, 3 torpedo tubes, 3 phaser arrays
-Shielding: 17 generators, emphasis towards front; Full recharge in ~65 seconds
-Armor: 1.5 inches ablative average (including hangar door), 1.7 near bridge, command structures
-Dimensions:
   -Length: 728 meters
   -Beam: 242 meters
   -Height: 118 meters
-Impulse: impulse rating 4; acceleration rating 2
-Warp: 2x Zendau warp nacelles; MCW: 7.3; MEW: 9.2
-Sensors: Long range; tachyon detection grid (short range)
-Crew: 104 officers, 629 crew, 25 marines, 315+ pilots
-Strike Craft: 24 Valkyrie shuttles, 12 Hercules shuttles, several covert-ops craft; combat compliment varying on mission profile, supplies available, etc. (My excuse for getting out of assigning fighters when I haven’t gotten anywhere near to revamping my air force yet. Razz)

Starhawk 2a:**
-Classification: PIC
-Role: In-situ repairs, maintenance away from base, post-combat repair support
-Crew: 177 officers, 329 crew, 35 marines, 60 pilots
-Strike Craft: 24 Valkyrie shuttles, 12 Hercules shuttles, 218 Work Bee drones, 1 squadron Battleaxe fighters

Starhawk 2b:**
-Classification: PLC
-Role: Squadron command ship, fire control, support C&C ship, light combat
-Crew: 128 officers, 432 crew, 35 marines, 60 pilots
-Strike Craft: 15 Valkyrie shuttles, 5 Hercules shuttles, 2 squadrons Battleaxe fighters

Dropbox .lxf link:
https://www.dropbox.com/s/pa5teanzpujft74/PCG%20Starhawk%20PIC.lxf?dl=0

Comments/criticism/questions/concerns are welcome, as always!

*see the Tenacity corvette
**Only stats that have changed are listed

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Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

Star-Hunter wrote:"He might kill us with his cow bombs."
I'll take phrases I never thought I'd hear in my lifetime for $500

The author of this message was banned from the forum - See the message

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Re: {Project:Arkenstone}

on Fri Nov 14, 2014 1:51 pm
Thanks, S-H!

-I must admit, I actually noticed that myself. Razz I was trying to stay fairly faithful to the original design, which meant that the hangar had to be below the main command-structure thing (although examination of the reference photos shows much less vertical deviation than I thought at first- but by the time I realized that, the ship was already pretty much done), and I decided to do that by inverting the hangar (the whole ship is pretty much built around the hangar, TBH Razz). In short, it's a result of my sticking to the original a bit too heavily. Razz I might just refit the ship, as I now believe I can get it to look better and much closer to the original with a more temporary upward-facing stud design, but IDK.

-Yeah, I admit I overdid it a bit there. Razz It's OK in moderation, but what I did may be a bit much. Thing is, there aren't too many colors that match with the silver metallic well, so I might either change that, or just settle for a more plain-looking ship. Again, not sure ATM

-That's supposed to be the engineering hull; it's mainly there because I couldn't be bothered to find a good-looking place for the Nav Deflector except on the front of the hangar, which would've reduced it's carrying capacity. That being said, I see where you're coming from with it not mixing well with the rest of the ship.

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Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

Star-Hunter wrote:"He might kill us with his cow bombs."
I'll take phrases I never thought I'd hear in my lifetime for $500
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Re: {Project:Arkenstone}

on Fri Nov 14, 2014 8:33 pm
I agree heartily with SH. Sadly, though I love the thought behind the design and the creative technique you used to get the design, those things also look very...well, frankly, ugly look. If you could smooth those over somehow, this ship would be amazing.

One more thing I noticed-- after doing a bunch of calculations, I'm very impressed with your listed compliment size; it seems to check out almost perfectly with the dimensions of the main hangar, though you MIGHT be pushing it given the fact that you need lots of space between most of your vehicles. Nevertheless, I fully expected the compliments to be way too large, but they're perfect, so good job on that.

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Re: {Project:Arkenstone}

on Fri Nov 14, 2014 8:52 pm
Noted, Supe. Two things though:

-What do you specifically mean by "those things"? I assume you're just talking about all the stuff S-H mentioned, but I'm not sure. Razz

-What do you mean, the list complement fits the dimensions perfectly? Razz I mean, I just sorta winged the compliment sizes (for both craft and personnel), so the fact I nailed anything really well is kinda surprising. Razz

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Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

Star-Hunter wrote:"He might kill us with his cow bombs."
I'll take phrases I never thought I'd hear in my lifetime for $500
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Re: {Project:Arkenstone}

on Fri Nov 14, 2014 10:52 pm
I pretty much echo the critiques of S-H. Razz While I don't necessarily think that the engineering hull is bad, I do think that making it a bit less conspicuous and more in step with the rest of the vessel's design would be more aesthetically pleasing. Plus, having such an important part of the ship's system attached by a mere nacelle pylon (as it were), just seems a bit spindly. Razz

And yeah, the inverted bricks are not a good idea, for the most part. Razz

However, I love the design of this thing. It actually resembles the appearance of a modern-day ocean carrier, with an obvious space-ified twist. Wink Also, I think you did an excellent job on the nacelles. They're consistent with the ship's appearance and are well-designed.

I also like the idea of a versatile vessel...we need more of those in the PCG.

All in all, Project Arkenstone is a success. Well done! Very Happy


PS:
I was disappointed to hear that the project was not named after the Arkenstone from the Hobbit series, but that in no way takes from the vessel's worth. Razz

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Re: {Project:Arkenstone}

on Fri Nov 14, 2014 11:17 pm
I'm too tired to do a detailed review and suggestion session now, but I'll try to give some advice tomorrow.

S-H and Scare summed up my initial critique thoughts very well though.

Overall, this is a pretty good ship IMO, one that could become great with some decent revisions. I like it, and I hope to see a refitted version.


P.S. I have a fairly sizable carrier I need to finish the sensor pod on and upload... another day. Razz

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Re: {Project:Arkenstone}

on Sat Nov 15, 2014 10:41 am
Alright, this is mostly just more of the same, but... Razz

First off, awesome idea. VERY reminiscent of the look IRL carriers have, and it works great. (By the way, I'm so going to steal the offset-hangar idea from you for some future carrier of my own Razz)

Second, while I, too, have mixed feelings about the top surface of the ship, I'll say it also gives it a bit of a "rough" look that's actually starting to grow on me. Razz ST ships are often just too "clean-looking" for my tastes, and this kinda adds an interesting mix into what I usually see.
...And aside from that, I really can't imagine how to cram the SNOT work necessary to make it smooth. Razz

One thing I don't like as much is the striping, though. Razz If it were me, I'd probably cut it down to just one color (probably a brighter one at that), and then reduce the number of stripes, maybe making them thicker as well.

As to the rest of the ship, I love it. Razz The engineering and warp nacelles look just fine to me (maybe make them swoop back a little more, but that's all), I loved the added touch of the little "bridge tower" or whatever it is sticking out on the port side, and the concept as a whole is quite cool. Razz

So, very spiffy! Very Happy

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Re: {Project:Arkenstone}

on Sat Nov 15, 2014 4:54 pm
Wow! This is pretty unorthodox, which is good! Original work is good. The Arkenstone is radical. Which is also good. It's upside down and it's uneven, those are two design ideas I would never think of ever trying out. It brings a whole new meaning to "Studs Not On Top". Razz

It's cool.
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Re: {Project:Arkenstone}

on Sat Nov 15, 2014 7:45 pm
Well, I was waiting on Dino's critique, but that's apparently delayed, so I might as well respond to everyone else. Razz

Scare: I actually didn't notice the resemblance to modern carriers until you mentioned it; somewhat obvious in hindsight. Razz Also, I will point out that most ST-style vessels have much more important sections attached with much more spindly pylons- and those are combat ships. This thing isn't supposed to be anywhere near the actual fighting. Razz

Arik: As I mentioned , the IRL-carrier look was unintentional, albeit somewhat obvious (as I said, this was heavily modeled after the Hiigaran carrier, which is much less similar). Razz Yeah, the rough look actually kinda grew on me too, which is probably part of the reason why I uploaded it (ironically, usually I rreally like my ships from the get-go and become less excited over time, but here it was the opposite Razz). And yeah, I'll have to take your advice with the stripes; I tend to be a bit too liberal with those. Razz

Talmid: Yes, it does. Razz this is pretty much the opposite of an "orthodox" ship, and probably for a very good reason- though, as far as it goes, I like the result. Razz

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~Tetrahedron the Deceiver, Locutus of Geometry, Chief Librarian of the Phoenix, Mathematical Bloodletter, First Captain of Vanguard Fleet


Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

Star-Hunter wrote:"He might kill us with his cow bombs."
I'll take phrases I never thought I'd hear in my lifetime for $500
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Re: {Project:Arkenstone}

on Sun Nov 16, 2014 12:29 am
First, "those things" means the things I mentioned earlier in the sentence-- the design and creative techniques, though they're cool, are inherently ugly because of the upside-down bricks. Second, I mean given the scale, and the average size of a starship or shuttle, the complement you listed fits the size of that big hangar almost perfectly. xD

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Re: {Project:Arkenstone}

on Sun Nov 16, 2014 9:34 am
Ah, I see... though the shuttles would actually be spread around the side hangars, and thus wouldn't take up space in the main one...

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~Tetrahedron the Deceiver, Locutus of Geometry, Chief Librarian of the Phoenix, Mathematical Bloodletter, First Captain of Vanguard Fleet


Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

Star-Hunter wrote:"He might kill us with his cow bombs."
I'll take phrases I never thought I'd hear in my lifetime for $500
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Re: {Project:Arkenstone}

on Sun Nov 16, 2014 5:15 pm
I think that others have already addressed the biggest issues present in this design thoroughly, but I will still try to add to what's been said.

I really like this ship, but I do feel that it could use some improvement. After giving it some careful thought, I do have a couple of things to add to what's already been said, but I'll mention what's been said before anyway because I actually like some of the things that others aren't too keen on. 

The upside down design, is in my opinion, not a bad thing. Although I prefer the elegant, smoother look of the more traditional Starfleet looking ships, I must say, I really do find this rugged, utilitarian design growing on me. I like it. I would try for a SNOT-work, studs on top, version of the "roof tile" superstructure though. But other than that, I like it.

The striping is, in my opinion, a distraction from the rugged beauty of this ship. I suggest reducing the number of stripes by half, and changing their color to dark bluish gray. I think that this tiger-stripe shadow look, would be very nice as it would tie-in the the paint schemes of the WWII warships. But changing the stripe color/number is a pretty simple thing to do, so it's not a big deal in my mind. I would also change out the other dark blue/dark red coloration for a more conservative color scheme. 

What is a big deal in my mind, is the engineering hull and pylon connection. Both are simply all wrong for this ship's appearance, and size. You need a bigger engineering hull to support all the small craft that this ship carries. I would STRONGLY advise a complete redesign of the engineering hull. I would suggest that you make it much more angular, more sleek, shorter, and wider. Look to the Sovereign, Galaxy, and Intrepid classes for inspiration. Also, that tiny little pylon is absolutely unacceptable for a ship this size. It MIGHT be "study enough" for a 289 meter Constitution class, but for a 700 meter plus ship like this, it's just asking for trouble, I would either try for a directly connected engineering hull/saucer, or a MUCH thicker pylon/multiple pylons.

I don't have a problem with the current nacelles. I think that they look wonderful as is, perhaps a tad big compared to the rest of the ship. I don't feel that they NEED to be changed as they are gorgeous. Although, they ARE a bit sleeker than the rest of the ship's overall aesthetic, so do what you think is best. I am a little confused by the trans-yellow aft section of the nacelles though.

I would like to see this with back-swept nacelle pylons, but I don't have a problem with the current, forward swept pylons.

The underside of the saucer needs some tiling. I would cover those studs... they look too plain in my opinion. I would also add quite a bit of detail down there.

The aft of the saucer/impulse engine section is FAR too square for my taste, I would round that out considerably. 

The upper bridge(?) section is a bit thick and very square at the forward part, I would attempt to smooth and thin this, possibly with sloping pieces. 

The asymmetrical design... I love it... but I can't get used to the top view.. seeing the nacelles and saucer out of line with each other bugs me... I don't have any advice on it as I still really like the modern carrier look... I don't know what to say on this matter. Razz 

The upper rear side view of the saucer needs something to balance it, perhaps a small sensor pod of some sort?

You need more torpedo launchers for a ship this size. I suggest around 3 fore and 2 aft. Although it's not a direct combat vessel, it still needs to be able to defend itself, and torps a re a great way to do this. 



Overall, I love this ship. It is very unusual and unique, in a good way. Great work Mightyman. I like how you have innovated here. I really do like this ship, I just think that it needs a little work. But overall, you have done very well. Very Happy

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Re: {Project:Arkenstone}

on Sun Nov 16, 2014 6:19 pm
Yep, leave it to Dino to make a list of criticisms longer than the description of the ship he's criticizing. Razz Not that that's a bad thing; if anything, it's one of your best qualities. Razz

-I'm somewhat torn on the matter of the top. Yeah, it looks ugly, but it's actually grown on me somewhat; however, the main obstacle would be how to smooth it out without making the main section too thick. I *think* I've hit on a solution, but it'll require a total redesign, which will take time- and since I've already dedicated the next week or longer to other projects, don't expect it for a while. Razz

-Yeah; I recently revisted an old ship for some of the weapon designs, and was struck by how well the dark/medium grey scheme blended so well. That's certainly the color scheme I'm leaning towards for the refit.

-The engineering hull actually doesn't carry any strike craft at all; Instead, they're housed in the main hangar inline with the ship (except, as I noted with Supe, for the shuttles and special ops craft; those are stored in side hangars). TBH, I'm hoping the refit will eliminate an engineering hull entirely, as the only reason it's there is to have a place for the deflector. Razz

-I was mainly concerned about the nacelles because I modeled them after the Galaxy class, which obviously is a much sleeker vessel. Razz If I haven't mentioned this before (though I think have), I take all my nacelles from a preexisting pool, with each suited to a different role; these were, as I mentioned above, the explorer/non-combatant type. They clash with the overall rugged feel IMO, though not as much as the engineering hull. the trans-yellow is just there because I felt going without didn't look "engine" enough. Razz

-I wanted to add more stripes or some kind of extra detail, but when I realized I was sitting at exactly 700 bricks, I decided against. Razz

-Hmmmm... I knew I didn't like the aft section, but couldn't quite nail what it was; This will likely be changed in the refit. Same applies to the bridge tower.

-I actually intentionally avoided adding torpedoes, on the basis that every cubic meter used for storing torpedoes was one not going towards fighter storage/support. The whole idea is that that's the one thing it does, and it does it well. Razz

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~Tetrahedron the Deceiver, Locutus of Geometry, Chief Librarian of the Phoenix, Mathematical Bloodletter, First Captain of Vanguard Fleet


Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

Star-Hunter wrote:"He might kill us with his cow bombs."
I'll take phrases I never thought I'd hear in my lifetime for $500
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Re: {Project:Arkenstone}

on Sun Nov 16, 2014 7:15 pm
Razz I mean it as constructive advise. not tearing down others work. If it EVER comes across the wrong way, PLEASE let me know as it is only intended as friendly feedback. Smile 


As I said, I like the upside down look, although it isn't my favorite, I still like it. Smile I don't see a need to change the saucer itself, just the striped superstructure. 

I look forward to the revised color scheme. Smile 

It doesn't have to carry small craft, but they DO need to be supported. Extra munitions, fuel, and spare parts all take up a lot of space. And I imagine that maintaining some 300 fighters requires a considerable amount of power. I personally wouldn't do an engineering hull-less carrier design, as the warp core, fuel tanks, and other supplies and equipment normally housed in the engineering hull would have to be held in the saucer... and every square inch of the saucer is intended to house strike craft. 

As I said, the nacelles do a feel a bit sleek and elegant compared to the otherwise very rugged aesthetic of this ship. So, use your own judgement here as either the current nacelles, or a more workhorse set, would work well in my mind.

Be very careful about letting piece count interfere with changing things that you think would improve your work, unless you want to work for Lego. 

Again, I look forward to the eventual refit, but please don't feel rushed with it. Smile 

I actually debated advising adding additional torpedo launchers... I respect your choice to make this ship a master of one trade, but weaker in others. That's nice realistic work right there. Well done. 

Again, this is by no means a bad ship, I just think that it could become EVEN better with a revised version. Smile

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Re: {Project:Arkenstone}

on Sun Nov 16, 2014 7:22 pm
300?! Pfffft, more like 150.... Remember, they're all in that one hangar (provide, it's a 500-or-so-meter-long hangar, but still). Razz

The main reason I don't want to change the nacelles is that the only other version that fits that size is the other cruiser nacelles, like the ones on the Bastion.

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Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

Star-Hunter wrote:"He might kill us with his cow bombs."
I'll take phrases I never thought I'd hear in my lifetime for $500
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Re: {Project:Arkenstone}

on Sun Nov 16, 2014 7:25 pm
Well, you mentioned 315+ pilots, and I want sure how many seats this ship's assorted fighters have... so I guessed. Razz
And like I said, the current nacelles are cool.

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Re: {Project:Arkenstone}

on Sun Nov 16, 2014 7:27 pm
One per Valkyrie shuttle, two per Hercules shuttle, some commando pilots or whatever, replacement pilots, etc... that all adds up. TBH, I don't remember exactly how I got the number, but I *do* know it involved a lot of guessing. Razz

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Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
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Re: {Project:Arkenstone}

on Mon Nov 17, 2014 12:16 pm
Ok... so I'mma ignore most of the other comments here because I don't feel like wading through them right now... Razz

I wanna say that this ship is amazing, and I love the unorthodox design. However, I must say, (And this is something I've found through my own building) that the underside of bricks makes for an ugly ship hull. (Part of the reason that I use SNOT all the time... that way I don't have to see those hollow parts at all.)

Secondly... while exposed studs are not necessarily a bad thing, if you can, you should cover them... and in this case you could have covered them and it only would have added to the aesthetics.

Thirdly, while I don't really look over the comments, I did notice S-H's, and I completely agree with him about the color scheme... though I don't think it looks like "space America." Razz I think that one or the other would look good however.

Fourthly, too many running lights... at least on the bottom of the craft. tone it back to like MAYBE one pair up front and one pair in the back. Typically though they're only mounted on the outermost extremities of the ship.

Fifthly... I actually REALLY like the nacelle pylons and nacelles, also, I like whatever that middle thing is. However, if that red dish on the front is supposed to be a deflector dish, then technically it should either be gold or transparent blue. Personally I go more for the transparent blue (color of an active deflector)

Sixthly, I really like whatever that thing is that you hung off the side using the droid/Martian arms. What is it? Razz

Seventhly, the aft of the ship was the tiniest twinge plain... I would try to add a bit of a slope in there somewhere.

Eighthly, the bridge is REALLY nice.

I think that covers everything. As I said before, I'm sorry if I reiterated anything someone else said... but I came in late... so it's a lot of comments to look over.

Which speaking of late, sorry I've been gone a lot as of late, work's been running me ragged, overtime and stuff, plus I've been sick lately. Fortunately, I believe that I will be able to be more active now.

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Re: {Project:Arkenstone}

on Mon Nov 17, 2014 1:52 pm
And just when I thought I had everything from everyone answered, J-red comes in. Ironic how, at first, I was worried on lack of feedback. Razz

-Yeah, they're not precisely pretty, hence why I haven't tried this much before (that, and the piece options are more limiting). The refit will most likely feature top-facing studs (or SNOT, I suppose).

-I assume you mean on the bottom; I probably could have, but I like my row of gold-bar thingies. Razz Once again, will probably be covered by the refit. Razz

-As I mentioned to Dino, the refit will (probably) feature a more conservative grey-dark grey color scheme (though nothing's final yet).

-Yeah, I see what you mean; will change on the refit. Razz

-I *do* like the nacelles (I'm quite proud of them, actually), I was just afraid they didn't match the ship's overall rugged aesthetic; may change, may not. And yes, the red thing was supposed to be a deflector dish; I just thought the red looked better, so that's what I went with. Razz

-In terms of design, it was another result of my trying to stick to the original ship rather closely; in-universe, it functions as a fleet C3 center or something like that. Essentially, that's where all the data comes in and orders go out, and where the fleet's CO would reside. It's somewhat vulnerable, but the ship is supposed to be nowhere near the fighting in pretty much any circumstance anyway, so meh. Razz

-Yeah, Dino pointed that out too, and I have to agree on that front. Razz Once again, doin' it in the refit.

-Ehhhhh... I moreso agree with Dino, in that it's just too boxy... IDK. Will probably change it a bit in the refit anyway. Razz

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~Tetrahedron the Deceiver, Locutus of Geometry, Chief Librarian of the Phoenix, Mathematical Bloodletter, First Captain of Vanguard Fleet


Meanwhile, on the chat....
Arik wrote:I'm ready to get back to worldbuilding now... Razz

Tetrahedron wrote:I'm not sure if we should interrupt Ant like this...
He might kill us with his cow bombs

Star-Hunter wrote:"He might kill us with his cow bombs."
I'll take phrases I never thought I'd hear in my lifetime for $500
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