Phoenix Command Group
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For our returning veterans who prefer the PCG as imagined in the LUCL, it's still here.

Oh, and before to go― please, grab a sidearm. It gets a bit crazy around here...

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Phoenix Command Group
Welcome to the headquarters of theVeil Universe, a unique blend of role-playing and world-building. Join in, pick a side, and engage in one of the most unique fictional universes in existence! Now is a time of creation, exploration, and battle. Come join in the formation of entirely new aliens, factions, and technology!

For our returning veterans who prefer the PCG as imagined in the LUCL, it's still here.

Oh, and before to go― please, grab a sidearm. It gets a bit crazy around here...
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Kojan
Kojan
High Admiral (CIR)
High Admiral (CIR)
Join date : 2013-05-19
Faction : Caldera Imperial Republic
Posts : 425

Character sheet
Faction:
Species: Human
https://phoenixcommandgroup.rpg-board.net/

Imperial Naval Armory Empty Imperial Naval Armory

Sat Nov 22, 2014 7:58 pm
Since everyone seems to be posting weapons tech, I figured that I should as well. Descriptions of weapons will correspond with the weapons in the images from left to right. Without further ado, here's what I have so far:

Spoiler:

HQAC-1a
Manufacturer: Yaka Industries
Weapon Type: Projectile

Heavy Quad-AutoCannons are stationary turrets, typically mounted on the starboard and portside sides of a vessel, that function as massive Gatling guns. Spinning in their housing, the gun is able to fire every quarter second, meaning that the gun itself is able to fire 240 rounds per minute. Each barrel is left to cool for three-fourths of a second before firing, allowing the intense heat of the railgun to dissipate completely by the time it's ready to fire again.

While an effective gun against unshielded targets at close to medium range, the HQAC-1 is weak against shielded targets. Additionally, the (comparatively) lower projectile velocities of the gun make hitting fast-moving objects at range almost impossible. The ammunition-size of the gun is also significantly smaller than slower-firing weapons such as the HAC-17 and HAC-25.

HQAC-2a
Manufacturer: Yaka Industries
Weapon Type: Projectile

The 2a variant of the HQAC is basically the big brother of the 1a. With a slightly longer barrel and larger projectile size, the 2a can turn sleek hull armor into messy rebar. In every other way, however, it is the same gun as the 1a.

HAC-17
Manufacturer: Yaka Industries
Weapon Type: Projectile

The most common weapon in the Imperial Navy arsenal, the Heavy AutoCannon-17 is the standard for the Empire's railgun turrets. Armed with two separate cannons, this turret can accelerate large projectiles to incredible velocities, giving it decent effective ranges. While it has a much slower rate of fire than guns such as the HQAC series, the HAC-17 is just as destructive, its massive rounds able to slice holes through weak spots in enemy hulls like a hot knife though butter.

HAC-25
Manufacturer: Yaka Industries
Weapon Type: Projectile

Bigger. Badder. Better. The HAC-25 is one of the most powerful rail-turrets manufactured by Yaka Industries, and it shows. Just like the HAC-17, the HAC-25 accelerates large projectiles to high speeds, but the 25's projectiles are much, much larger than those of the 17. This lets the 25 do more damage in a single well-placed shot than an entire battery of 17s concentrating fire on a single point. The sheer size of these rounds make the HAC-25 more effective against enemy shields than other standard projectile weapons, but vessels still must rely on beam or plasma weapons if they hope to take down shields quickly and easily.

Spoiler:

IPC-3a
Manufacturer: Radion Industries
Weapon Type: Beam

From the foremost maker of energy weapons comes the standard energy weapon of choice on Yaka Navy ships: the IPC-3a Platform. Using highly energized and concentrated particles,  the Intensified Particle Cannon is able to unleash highly destructive beams at enemy ships, doing significant damage to shields and lite damage to hulls. Due to the nature of light, the beam of the weapon forms along the entire desired path of the shot, making IPCs excellent long-range weapons. However, due to energy requirements and the heat generated from the use of the weapon, the IPC-3a is only able to fire once every minute, meaning that these shots must be carefully placed and not used haphazardly.

IPC-4
Manufacturer: Radion Industries
Weapon Type: Beam

An upgrade to the IPC-3a, the IPC-4 uses its single cannon to concentrates energy at higher frequencies, resulting in increased shield damage. They are used as the main cannons on ship classes such as the Marauder and Ranger.

Spoiler:

AFAC-1a/b
Manufacturer: Bismarck Manufacturing
Weapon Type: Projectile

Small in size but vast in importance, the Anti-Fighter AutoCannon plays a key part in the defense of naval ships. Firing thousands of rounds per minute, these guns, typically placed in large batteries, provide anti-missile and anti-strike craft point defense for frigates, cruisers, and capital ships. These are close-range weapons that don't need large or fast projectiles to close large distances, and as such have short "snub nose" barrels.

Here's a good visual representation, taken from Battlestar Galactica: https://i.imgur.com/nQm1D25.gifv

HFC-6
Manufacturer: Bismarck Manufacturing
Weapon Type: Projectile

The Heavy Flak Cannon does exactly what its name implies: laying down heavy clouds of flak around cruisers and capital ships to prevent fighters and missiles from getting too close. 'nuff said.

SRC-1
Bismarck Manufacturing
Weapon Type: Projectile

Sniper Rail Cannons (sometimes referred to as "Super" Rail Cannons) are massive guns most often used as the primary armament of orbital defense platforms. These stationary guns accelerate projectiles to a quarter of the speed of light, smashing into vessels devastating results. However, these guns have high energy requirements and generate massive amounts of heat, meaning that the rate of fire is only once every five minutes. Smaller, mobile, less-powerful guns (able to accelerate projectiles to tenth the speed of light) are beginning to appear on newer Imperial Navy vessels, acting as primary cannons.
Tetrahedron
Tetrahedron
Captain (PCG)
Captain (PCG)
Join date : 2014-05-27
Faction : Phoenix Command Group
Posts : 1012
Location : Classified

Character sheet
Faction: Phoenix Command Group
Species: Khent-sa

Imperial Naval Armory Empty Re: Imperial Naval Armory

Sat Nov 22, 2014 8:30 pm
Some very cool weapon designs there! I really like the turrets!
Dino27
Dino27
Captain (PCG)
Captain (PCG)
Join date : 2013-05-20
Faction : Phoenix Command Group
Posts : 1435
Location : P.C.G. York ready room

Imperial Naval Armory Empty Re: Imperial Naval Armory

Sun Nov 23, 2014 3:28 pm
What Mightyman said.... Very, VERY nice. I look forward to more.
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Imperial Naval Armory Empty Re: Imperial Naval Armory

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