Phoenix Command Group
Welcome to the headquarters of theVeil Universe, a unique blend of role-playing and world-building. Join in, pick a side, and engage in one of the most unique fictional universes in existence! Now is a time of creation, exploration, and battle. Come join in the formation of entirely new aliens, factions, and technology!

For our returning veterans who prefer the PCG as imagined in the LUCL, it's still here.

Oh, and before to go― please, grab a sidearm. It gets a bit crazy around here...

Join the forum, it's quick and easy

Phoenix Command Group
Welcome to the headquarters of theVeil Universe, a unique blend of role-playing and world-building. Join in, pick a side, and engage in one of the most unique fictional universes in existence! Now is a time of creation, exploration, and battle. Come join in the formation of entirely new aliens, factions, and technology!

For our returning veterans who prefer the PCG as imagined in the LUCL, it's still here.

Oh, and before to go― please, grab a sidearm. It gets a bit crazy around here...
Phoenix Command Group
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Lord Admiral Ariklego
Lord Admiral Ariklego
Lord Admiral (MSI)
Lord Admiral (MSI)
Join date : 2013-05-26
Faction : Minotaur Space Imperium; Greylark Provincial Navy
Posts : 378
Location : New Carradock, Imperial Core Territories, MSI Space

MSI Organization Empty MSI Organization

Sun Oct 25, 2015 11:47 am
Okay, here's a place to get stuff for the MSI organized. Razz
Lord Commandant Jace
Lord Commandant Jace
Lord Commandant (MSI)
Lord Commandant (MSI)
Join date : 2013-06-15
Faction : MSI
Posts : 482
Location : MSI space.
http://starwarplay.forumotion.com/

MSI Organization Empty Re: MSI Organization

Sun Oct 25, 2015 12:20 pm
Okay, if it's four meters tall, there is no way that it's fitting inside a starship's corridors. Two-meter-tall PBA'd Marines are cutting it close-ish, but four meter?! Noooooope. Not happening bro.
Lord Admiral Ariklego
Lord Admiral Ariklego
Lord Admiral (MSI)
Lord Admiral (MSI)
Join date : 2013-05-26
Faction : Minotaur Space Imperium; Greylark Provincial Navy
Posts : 378
Location : New Carradock, Imperial Core Territories, MSI Space

MSI Organization Empty Re: MSI Organization

Sun Oct 25, 2015 1:31 pm
Seriously, even if you never do anything beyond the most basic ship repairs or cargo storage, you would still need something bigger than a mere 7-foot-tall corridor. What are you going to do if you get a breach in your reactor core?
Are you going to travel halfway across your own territory (or, in wartime, enemy territory) to reach a shipyard that can service you, tear up a hundred meters of hull plating and ship systems underneath, just to fix a hole that's a few meters wide?
Are you going to transport eighty sheets of supermetal plating through the ship with tiny sleds to fix that several-meters-thick hole?

Whereas you put one corridor, a few meters larger than the hundreds of personnel corridors you've already got taking up space in your several-hundred-meter ship, that leads from your cargo hold to your reactor and suddenly fixing it is a breeze.

And if any ship decides to do that, all of a sudden it's fair game for boarding tactics for a hardsuit.


Also, even if ships are never boarded, there's still space stations. Stations will have to be the ones to resupply ships, which means they'll have the corridors. What's more, unlike warships, they can't just fly to the local shipyard and dock for repairs.
Grand Minister Dyma Alcel
Grand Minister Dyma Alcel
Lord Commandant (MSI)
Lord Commandant (MSI)
Join date : 2014-12-19
Faction : Koine Telos
Posts : 155
Location : Blood & Thunder, Brachialis-type freighter, KT space

Character sheet
Faction: Other
Species: Human
http://tilde.town/~nikolojedison

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Sun Oct 25, 2015 2:19 pm
...I've missed something, haven't I.
Lord Admiral Ariklego
Lord Admiral Ariklego
Lord Admiral (MSI)
Lord Admiral (MSI)
Join date : 2013-05-26
Faction : Minotaur Space Imperium; Greylark Provincial Navy
Posts : 378
Location : New Carradock, Imperial Core Territories, MSI Space

MSI Organization Empty Re: MSI Organization

Sun Oct 25, 2015 2:42 pm
Nik: Yep. Razz We were having a PM conversation about fitting vehicles inside capital ships and it got moved to a topic.
Grand Minister Dyma Alcel
Grand Minister Dyma Alcel
Lord Commandant (MSI)
Lord Commandant (MSI)
Join date : 2014-12-19
Faction : Koine Telos
Posts : 155
Location : Blood & Thunder, Brachialis-type freighter, KT space

Character sheet
Faction: Other
Species: Human
http://tilde.town/~nikolojedison

MSI Organization Empty Re: MSI Organization

Sun Oct 25, 2015 6:43 pm
Ah, that makes sense. Carry on, then. Razz
Lord Commandant Jace
Lord Commandant Jace
Lord Commandant (MSI)
Lord Commandant (MSI)
Join date : 2013-06-15
Faction : MSI
Posts : 482
Location : MSI space.
http://starwarplay.forumotion.com/

MSI Organization Empty Re: MSI Organization

Sun Oct 25, 2015 7:46 pm
Lord Admiral Ariklego wrote:Seriously, even if you never do anything beyond the most basic ship repairs or cargo storage, you would still need something bigger than a mere 7-foot-tall corridor. What are you going to do if you get a breach in your reactor core?
Are you going to travel halfway across your own territory (or, in wartime, enemy territory) to reach a shipyard that can service you, tear up a hundred meters of hull plating and ship systems underneath, just to fix a hole that's a few meters wide?
Are you going to transport eighty sheets of supermetal plating through the ship with tiny sleds to fix that several-meters-thick hole?

Whereas you put one corridor, a few meters larger than the hundreds of personnel corridors you've already got taking up space in your several-hundred-meter ship, that leads from your cargo hold to your reactor and suddenly fixing it is a breeze.

And if any ship decides to do that, all of a sudden it's fair game for boarding tactics for a hardsuit.


Also, even if ships are never boarded, there's still space stations. Stations will have to be the ones to resupply ships, which means they'll have the corridors. What's more, unlike warships, they can't just fly to the local shipyard and dock for repairs.

You realize that if such a corridor existed, and the cargo bay was hit, there would be a direct avenue to the reactor core? I seem to remember that being a Very Very Very Bad Idea for some reason...
*Death Star flashbacks*

And, yes, if that were to happen the ship would probably be damaged enough to either be scrapped or need to be half-rebuilt anyway. Or, if it isn't, and the reactor doesn't blow up the whole ship, then it'd be powered down and wait for the end of the battle to either be recovered or captured.
Talmid
Talmid
Commander (PCG)
Commander (PCG)
Join date : 2013-07-12
Faction : United Federation of Planets
Posts : 838
Location : Earth

MSI Organization Empty Re: MSI Organization

Sun Oct 25, 2015 9:56 pm
Lord Commandant Jace wrote:
Lord Admiral Ariklego wrote:Seriously, even if you never do anything beyond the most basic ship repairs or cargo storage, you would still need something bigger than a mere 7-foot-tall corridor. What are you going to do if you get a breach in your reactor core?
Are you going to travel halfway across your own territory (or, in wartime, enemy territory) to reach a shipyard that can service you, tear up a hundred meters of hull plating and ship systems underneath, just to fix a hole that's a few meters wide?
Are you going to transport eighty sheets of supermetal plating through the ship with tiny sleds to fix that several-meters-thick hole?

Whereas you put one corridor, a few meters larger than the hundreds of personnel corridors you've already got taking up space in your several-hundred-meter ship, that leads from your cargo hold to your reactor and suddenly fixing it is a breeze.

And if any ship decides to do that, all of a sudden it's fair game for boarding tactics for a hardsuit.


Also, even if ships are never boarded, there's still space stations. Stations will have to be the ones to resupply ships, which means they'll have the corridors. What's more, unlike warships, they can't just fly to the local shipyard and dock for repairs.

You realize that if such a corridor existed, and the cargo bay was hit, there would be a direct avenue to the reactor core? I seem to remember that being a Very Very Very Bad Idea for some reason...
*Death Star flashbacks*

And, yes, if that were to happen the ship would probably be damaged enough to either be scrapped or need to be half-rebuilt anyway. Or, if it isn't, and the reactor doesn't blow up the whole ship, then it'd be powered down and wait for the end of the battle to either be recovered or captured.

I have a solution:

Force fields and / or blast doors along the corridor should keep an explosion from reaching the reactor core.
Lord Commandant Jace
Lord Commandant Jace
Lord Commandant (MSI)
Lord Commandant (MSI)
Join date : 2013-06-15
Faction : MSI
Posts : 482
Location : MSI space.
http://starwarplay.forumotion.com/

MSI Organization Empty Re: MSI Organization

Sun Oct 25, 2015 11:40 pm
Talmid wrote:
Lord Commandant Jace wrote:
Lord Admiral Ariklego wrote:Seriously, even if you never do anything beyond the most basic ship repairs or cargo storage, you would still need something bigger than a mere 7-foot-tall corridor. What are you going to do if you get a breach in your reactor core?
Are you going to travel halfway across your own territory (or, in wartime, enemy territory) to reach a shipyard that can service you, tear up a hundred meters of hull plating and ship systems underneath, just to fix a hole that's a few meters wide?
Are you going to transport eighty sheets of supermetal plating through the ship with tiny sleds to fix that several-meters-thick hole?

Whereas you put one corridor, a few meters larger than the hundreds of personnel corridors you've already got taking up space in your several-hundred-meter ship, that leads from your cargo hold to your reactor and suddenly fixing it is a breeze.

And if any ship decides to do that, all of a sudden it's fair game for boarding tactics for a hardsuit.


Also, even if ships are never boarded, there's still space stations. Stations will have to be the ones to resupply ships, which means they'll have the corridors. What's more, unlike warships, they can't just fly to the local shipyard and dock for repairs.

You realize that if such a corridor existed, and the cargo bay was hit, there would be a direct avenue to the reactor core? I seem to remember that being a Very Very Very Bad Idea for some reason...
*Death Star flashbacks*

And, yes, if that were to happen the ship would probably be damaged enough to either be scrapped or need to be half-rebuilt anyway. Or, if it isn't, and the reactor doesn't blow up the whole ship, then it'd be powered down and wait for the end of the battle to either be recovered or captured.

I have a solution:

Force fields and / or blast doors along the corridor should keep an explosion from reaching the reactor core.

Which would make it more difficult to access and if they were force fields then it'd be a power drain that would be detrimental to combat. It simply isn't needed. If there's damage to something critical like that then yes it is spending yard time and getting some interesting repairs.

Go read "The Short Victorious War" and that's almost exactly what happens: Nike's reactor is severely damage, and they go in, cut through the ship to remove it, replace it, and then put back everything they cut out. No fancy, foolish, "giant repair corridors" Arik keeps trying to insist should exist when any naval architect would have smacked him in the head with a drafting board by now.
Grand Minister Dyma Alcel
Grand Minister Dyma Alcel
Lord Commandant (MSI)
Lord Commandant (MSI)
Join date : 2014-12-19
Faction : Koine Telos
Posts : 155
Location : Blood & Thunder, Brachialis-type freighter, KT space

Character sheet
Faction: Other
Species: Human
http://tilde.town/~nikolojedison

MSI Organization Empty Re: MSI Organization

Mon Oct 26, 2015 1:46 pm
Lord Commandant Jace wrote:
Talmid wrote:
Lord Commandant Jace wrote:
Lord Admiral Ariklego wrote:Seriously, even if you never do anything beyond the most basic ship repairs or cargo storage, you would still need something bigger than a mere 7-foot-tall corridor. What are you going to do if you get a breach in your reactor core?
Are you going to travel halfway across your own territory (or, in wartime, enemy territory) to reach a shipyard that can service you, tear up a hundred meters of hull plating and ship systems underneath, just to fix a hole that's a few meters wide?
Are you going to transport eighty sheets of supermetal plating through the ship with tiny sleds to fix that several-meters-thick hole?

Whereas you put one corridor, a few meters larger than the hundreds of personnel corridors you've already got taking up space in your several-hundred-meter ship, that leads from your cargo hold to your reactor and suddenly fixing it is a breeze.

And if any ship decides to do that, all of a sudden it's fair game for boarding tactics for a hardsuit.


Also, even if ships are never boarded, there's still space stations. Stations will have to be the ones to resupply ships, which means they'll have the corridors. What's more, unlike warships, they can't just fly to the local shipyard and dock for repairs.

You realize that if such a corridor existed, and the cargo bay was hit, there would be a direct avenue to the reactor core? I seem to remember that being a Very Very Very Bad Idea for some reason...
*Death Star flashbacks*

And, yes, if that were to happen the ship would probably be damaged enough to either be scrapped or need to be half-rebuilt anyway. Or, if it isn't, and the reactor doesn't blow up the whole ship, then it'd be powered down and wait for the end of the battle to either be recovered or captured.

I have a solution:

Force fields and / or blast doors along the corridor should keep an explosion from reaching the reactor core.

Which would make it more difficult to access and if they were force fields then it'd be a power drain that would be detrimental to combat. It simply isn't needed. If there's damage to something critical like that then yes it is spending yard time and getting some interesting repairs.

Go read "The Short Victorious War" and that's almost exactly what happens: Nike's reactor is severely damage, and they go in, cut through the ship to remove it, replace it, and then put back everything they cut out. No fancy, foolish, "giant repair corridors" Arik keeps trying to insist should exist when any naval architect would have smacked him in the head with a drafting board by now.

Popping in again. Yes, that's what happens in "The Short Victorious War", but the rest of the book is really good too and should be read (even though I'm only on the next book in the series).
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