Phoenix Command Group
Welcome to the headquarters of theVeil Universe, a unique blend of role-playing and world-building. Join in, pick a side, and engage in one of the most unique fictional universes in existence! Now is a time of creation, exploration, and battle. Come join in the formation of entirely new aliens, factions, and technology!

For our returning veterans who prefer the PCG as imagined in the LUCL, it's still here.

Oh, and before to go― please, grab a sidearm. It gets a bit crazy around here...

Join the forum, it's quick and easy

Phoenix Command Group
Welcome to the headquarters of theVeil Universe, a unique blend of role-playing and world-building. Join in, pick a side, and engage in one of the most unique fictional universes in existence! Now is a time of creation, exploration, and battle. Come join in the formation of entirely new aliens, factions, and technology!

For our returning veterans who prefer the PCG as imagined in the LUCL, it's still here.

Oh, and before to go― please, grab a sidearm. It gets a bit crazy around here...
Phoenix Command Group
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Lord Admiral Ariklego
Lord Admiral Ariklego
Lord Admiral (MSI)
Lord Admiral (MSI)
Join date : 2013-05-26
Faction : Minotaur Space Imperium; Greylark Provincial Navy
Posts : 378
Location : New Carradock, Imperial Core Territories, MSI Space

Privateers, Pirates and Mercenaries! Empty Privateers, Pirates and Mercenaries!

Thu Jan 01, 2015 1:58 pm
So I thought we could use a new roleplay, and I got thinking of some piratey stuff after briefly bringing it up with Ant, sooo...

How's a space pirate roleplay sound to everybody? Razz


You're part of the infamous pirate organization the AsOfYetUnnamedInfamousPirates*. You'll hold various high-ranking positions within said organizations, and it's preferred that one of you be the pirate-captain-in-charge-guy that leads everybody, with the rest of you also preferably holding positions of reasonably high rank. It'd be boring if you were all just a bunch of pirate grunts, right? Razz

You have in your command a small squadron of haphazardly-assembled ships, most converted merchant ships with a few hijacked warships taken from local militaries you've come by, and your flagship is the feared Sequitur-class Corporate Light Dreadnought Also-not-yet-named**.

...Recently, while the squadron was in the safe haven of the outer territories after another successful attack on a convoy, Captain Whoeverz N'Charrge*** was contacted by a mysterious figure, refusing to name himself, who gave a simple job for a very large sum of money: go and make a continuous line of attacks along the borders of the various factions, hassling their merchant convoys and their militaries. A very large sum would be paid for each successful raid. Sounding simple enough, Captain N'Charrge accepted, especially for such a large sum, and the pirate force prepared to set out and carry through with the task.



*, **, ***: You guys'll get to name this stuff. Razz

So, I'll GM it, though I'm going to be pretty light with it, giving only basic plot to string it along and leaving you just to do juuust about anything you want within reason, then handling much of PC interaction (though I'll almost certainly ask for assistance whenever you guys run into a faction on how to use them).

You guys can make your characters how you like for the most part, including basic information and equipment. I'm not gonna use dice rolls and stuff for more than I need to, and even then it'll probably all be behind-the-scenes.
However, I'd suggest make certain "talents" that your characters have and are particularly good at, and at times when I do use a roll it'll affect the outcome in your favor.

Also to note, while I won't be employing much of a game mechanical system at all, I'll definitely be enforcing some currency-related stuff. You'll earn money from the aforementioned "mysterious individual" for each attack you succeed at, and you can of course sell pirated goods and unneeded ships and equipment, then you'll need to hire new "workers" on a continual basis (and of course they'll be better the more you pay them), keep your ships and equipment in working condition, buy new stuff to expand or replace your assets, and so on.
...You'll probably have to stop at various backwater marketplaces and the like to do this, as well as put your bargaining skills and general ability to handle seedy dealings to use, so be prepared. Razz



Anyway, get making your characters and we'll start. Razz
Tetrahedron
Tetrahedron
Captain (PCG)
Captain (PCG)
Join date : 2014-05-27
Faction : Phoenix Command Group
Posts : 1012
Location : Classified

Character sheet
Faction: Phoenix Command Group
Species: Khent-sa

Privateers, Pirates and Mercenaries! Empty Re: Privateers, Pirates and Mercenaries!

Thu Jan 01, 2015 2:06 pm
While I'm not sure that starting a new RP in the middle of the school year is a great idea (especially when we already have one or two Razz), I absolutely love the concept as you're presenting it. I'll be sure to starting brainstorming ideas while I develope my character. Razz

(EDIT: Also, will we each control our own ship, or are we all crew on one? If we each have our own, will we have to design our own? I mean, I'll probably make my own anyway, but still. Razz)

(EDIT 2: Can we have/build more than one ship? Like can we have a ship we directly captain, plus a few under our command, or does everyone just have the one ship, or...?)


Last edited by Tetrahedron on Thu Jan 01, 2015 7:51 pm; edited 2 times in total (Reason for editing : QUESTIONS)
Forge
Forge
Recruit (No Affiliation)
Join date : 2013-05-20
Faction : De-Factioned
Posts : 1065
Location : Lost in a decimated city

Privateers, Pirates and Mercenaries! Empty Re: Privateers, Pirates and Mercenaries!

Fri Jan 02, 2015 10:03 am
oh sure, make a brand news awesome looking RPG right as I'm leaving... Privateers, Pirates and Mercenaries! 3228931548 Not cool. Well give me three weeks and I'll join as a ...... something. Razz
Tetrahedron
Tetrahedron
Captain (PCG)
Captain (PCG)
Join date : 2014-05-27
Faction : Phoenix Command Group
Posts : 1012
Location : Classified

Character sheet
Faction: Phoenix Command Group
Species: Khent-sa

Privateers, Pirates and Mercenaries! Empty Re: Privateers, Pirates and Mercenaries!

Sun Jan 04, 2015 6:57 pm
Well, Arik and I (with some input from others) have started hammering out the rules and stuff this RP will follow. the following are from my personal notes, and are still very much not-final. In other words, this is an ALPHA (Edit: slightly less Alpha-y now Razz):

Universal Govt. currency: Standard Trading Units (STUs/Units), value fixed, baseline

2-3 “Tangible” currencies from “minor civs”, value varies, can be collected by raiding merchants

Pirate currency- agreed upon by mainstream pirate groups, value changes wildly; Illegal; can be turned in for cash bounty at govt. station, if found during inspection results in hostilities

Trade goods: Varyingly legal materials, act as currency, has other uses

3 ways to sell trade goods: 1) Go to dealer on Unamedstation Station and go through her (risky free but small profit margin due to “taxes”); 2) Go to a trade depot and sell direct (requires stolen ship) (highly risky but very profitable); 3) be own middle man, buy with one currency and sell at another (unstable as trade good price fluctuates, decently profitable)

~5 major govt. formed trade union (a la Eurozone), all use STUs, Pirate currency banned

3-4 minor powers, each has own currency, STUs accepted, pirate currency may or may not be used (depends on which faction)

Aggressiveness of anti-pirate actions depend on group, who’s being raided (raiding will increase ire from all factions equally, except the one being raided, which increases much more)

Neutral trade stations exist outside of controlled space, act as barter/semi-legal exchange locales
Checkpoints have defensive stations equipped with interdiction tech, heavily armed
Trade stations in neutral territory can be faction-owned, privately-owned, or trader-maintained:
-Faction: How well defended depends on number of pirate attacks, “personality”; main reason is to improve trade and economy
-Private: Can be independent or part of larger chain; level of defenses varies on income, how much owner charges in taxes; defenses comprise of mercs, privately-owned security force, station-mounted defences; defenses sometimes skimped for additional revenue

Special shipyards for pirates only: mainly refit ships, sell some unique designs, easier to get than civilian ones

Can also buy civilian ships, more expensive, more difficult, generally better.

...There's probably also going to be stations and the like, but for now, that's a little beyond what we're doing. Razz

The other reason I'm posting this is that I have version 2.0 of the map up. I'll probably get to work on a version 2.5 (this one lacks pirate-controlled areas or any stations); however, the addition of "terrain" as well as many more planets makes me just want to go upload this now. Razz Criticism welcomed!

RP Map, version 2.0:

Map Key:

To-do list:

I literally just took some names from the forum as they occurred to me; if you don't want me to use your faction, just PM me or something. Razz

Anyway, I should start making my character about now... *gets distracted and makes another freighter ship*


Last edited by Tetrahedron on Wed Feb 18, 2015 8:49 pm; edited 1 time in total (Reason for editing : Updating!)
Dino27
Dino27
Captain (PCG)
Captain (PCG)
Join date : 2013-05-20
Faction : Phoenix Command Group
Posts : 1435
Location : P.C.G. York ready room

Privateers, Pirates and Mercenaries! Empty Re: Privateers, Pirates and Mercenaries!

Sun Jan 04, 2015 9:16 pm
ST space is pretty big (not SW space big, but big) and those nebulas are WAAAAAY too large to be in-scale. But otherwise... it looks pretty good (I've given up trying to have all the canon factions in the right places on forum maps Razz ) 

I think you summed up the currency/trading/faction hate pretty well! Very Happy
Tetrahedron
Tetrahedron
Captain (PCG)
Captain (PCG)
Join date : 2014-05-27
Faction : Phoenix Command Group
Posts : 1012
Location : Classified

Character sheet
Faction: Phoenix Command Group
Species: Khent-sa

Privateers, Pirates and Mercenaries! Empty Re: Privateers, Pirates and Mercenaries!

Tue Jan 06, 2015 2:57 pm
So I finally got around to finishing up Version 2.5; I added the starbases, pirate bases, pirate routes, and checkpoints like I said, though perhaps not the best. I already have a plan for version 3.0 that will hopefully rectify the busyness; but for now, you'll have to settle for this cluttered mess (not that the new additions help much). Razz

V2.5:

Updated Key:

Updated To-Do:
Forge
Forge
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Location : Lost in a decimated city

Privateers, Pirates and Mercenaries! Empty Re: Privateers, Pirates and Mercenaries!

Sat Jan 17, 2015 4:21 pm
BTW, if you want to be slightly more accurate with your map, here's the current official PCG map.
https://phoenixcommandgroup.rpg-board.net/t167-the-official-pcg-universe-map
Tetrahedron
Tetrahedron
Captain (PCG)
Captain (PCG)
Join date : 2014-05-27
Faction : Phoenix Command Group
Posts : 1012
Location : Classified

Character sheet
Faction: Phoenix Command Group
Species: Khent-sa

Privateers, Pirates and Mercenaries! Empty Re: Privateers, Pirates and Mercenaries!

Sat Jan 17, 2015 5:37 pm
Yeah, I've seen it- but TBCH, I don't really want to bother making my map accurate to the "canon" PCG map, considering it's only for one RP. Also, it allows me a bit more creative freedom/flexibility than if I was basing the map off something else. Razz
Forge
Forge
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Location : Lost in a decimated city

Privateers, Pirates and Mercenaries! Empty Re: Privateers, Pirates and Mercenaries!

Fri Jan 23, 2015 3:06 pm
I was just kind of thinking that if this RP became canon (as near anything here tends to) that it would fit a bit easier if the map matched. Razz But I get what you're saying.

BTW, I'm back and ready to roll....soon as I make a character and a ship to pilot it, errr, a ship and a character to carry it....errr.....yeah, that. Razz
Tetrahedron
Tetrahedron
Captain (PCG)
Captain (PCG)
Join date : 2014-05-27
Faction : Phoenix Command Group
Posts : 1012
Location : Classified

Character sheet
Faction: Phoenix Command Group
Species: Khent-sa

Privateers, Pirates and Mercenaries! Empty Version 3.0!

Thu Jan 29, 2015 2:36 pm
Though long overdue, Version 3.0 of the map is now up!

RP Map, version 3.0:

Map Key:

3.0 ToDo:

After I made virtually no progress with GIMP, I decided to just return to my roots: LDD. I was both able to better customize the design overall, and allow some level of interactivity to it: This setup will allow me to better modify the map based off any changes that go on in the RP, for example. Furthermore, we can now have player "pieces" that move along the map based on player actions- which is important, since we can now determine distance by counting the number of studs between two objects, and thus the speed and sensor ranges of the ships.

.lxf file: https://www.dropbox.com/s/m1lxb8yse4s5vqt/PPM%20Map%203.0.lxf?dl=0
[WARNING! FILE IS 3316 BRICKS! MAY SLOW DOWN SOME COMPUTERS!]
Dino27
Dino27
Captain (PCG)
Captain (PCG)
Join date : 2013-05-20
Faction : Phoenix Command Group
Posts : 1435
Location : P.C.G. York ready room

Privateers, Pirates and Mercenaries! Empty Re: Privateers, Pirates and Mercenaries!

Thu Jan 29, 2015 8:26 pm
Very nice! 

I suggest including the things you asked "is it really need anymore?" because the rest of us don't know the map by heart, not having put all the time and effort into it that you have.
Forge
Forge
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Location : Lost in a decimated city

Privateers, Pirates and Mercenaries! Empty Re: Privateers, Pirates and Mercenaries!

Mon Feb 02, 2015 8:58 pm
Well I had this nice big character profile and then the interwebz decided to refresh right as I was trying to post it, so here's a quick WIP profile.

Name: Turtrell Sypgiz
Race: Half Andorian half Romuan
Age: 34

Bio: Turtrell often does the on the street selling of goods for whichever pirate group he is working with. He is good at his job and handy in a fight, but not exactly a tank for when a fight does break out. He is good with weapons and only sorta good at hand to hand combat, and a little under muscled for the situations he often finds himself in, though still with plenty of strength compared to your average star-ship joe. He is excellent at not being traced back through his deals, when whatever illegal merchandise he sold is tracked down and arrests start being made his name never comes up. Probably how he's still out of prison after 15 years of pirate dealings.
Tetrahedron
Tetrahedron
Captain (PCG)
Captain (PCG)
Join date : 2014-05-27
Faction : Phoenix Command Group
Posts : 1012
Location : Classified

Character sheet
Faction: Phoenix Command Group
Species: Khent-sa

Privateers, Pirates and Mercenaries! Empty Ships!

Sat Feb 14, 2015 1:55 pm
*BUMP*

So I finally finished my bevvy of civie ships... for now. Razz I might make more freighters and such later- but ATM, this is it. Razz

.lxf link: https://www.dropbox.com/s/q0e94o6t136j55r/m.lxf?dl=0

From left to right:
Front row (closest to camera): Delipar-class freighter with cargo bay, Delipar without cargo bay
Middle row: Sgowtiaid-class escort corvette, Skaaldier-class support cruiser, Spitze-class escort cruiser, Staal-class corporate carrier, Sumali-class escort frigate
Back row: Wreker custom frigate (likely going to be my character's ship), Stroper-class pirate hauler, Plunderaar*-class pirate cruiser

For reference, first row is civie frieghters, second is civie-manufactured/operated combat ship, and last row are pirate ships (will probably make one or two more of those). I'll start posting these individually today and tomorrow; for now, enjoy the LDD, I guess. Razz Also, if you can't tell, the Wreker is my refit of Dino's generic escort-cruiser thing. Razz

*Name subject to change
Admiral AquaRaider
Admiral AquaRaider
Recruit (No Affiliation)
Join date : 2015-02-02
Faction : Scorpion Attack Force
Posts : 18

Privateers, Pirates and Mercenaries! Empty Re: Privateers, Pirates and Mercenaries!

Mon Feb 16, 2015 6:43 pm
I want in! Only question: Are we all part of separate pirate groups that we own, or do we all work for the same group? And if we are part of the same group, do we all work together in the same "squadron" in said pirate group or do we have our own squadron of ships we command? And, most importantly, will we be serving cake or pie as our official RPG snack? Shocked Razz
Tetrahedron
Tetrahedron
Captain (PCG)
Captain (PCG)
Join date : 2014-05-27
Faction : Phoenix Command Group
Posts : 1012
Location : Classified

Character sheet
Faction: Phoenix Command Group
Species: Khent-sa

Privateers, Pirates and Mercenaries! Empty Re: Privateers, Pirates and Mercenaries!

Mon Feb 16, 2015 6:56 pm
From what Arik said most people won't even be commanding ships. Razz From what I can tell, we're all associated with this one fleet of pirates, but not necessarily members (Dino, for example, is doing his own traveling-pawn-shop-slash-bazaar thing to the side). Razz

And given this is the PCG, probably cookies. Unconventional, I know, but it works. Razz
Admiral AquaRaider
Admiral AquaRaider
Recruit (No Affiliation)
Join date : 2015-02-02
Faction : Scorpion Attack Force
Posts : 18

Privateers, Pirates and Mercenaries! Empty Re: Privateers, Pirates and Mercenaries!

Mon Feb 16, 2015 7:01 pm
Sounds fine, though this does leave me at a loss as to who should be my character. Would've been an easy choice had I been in charge of my own pirate group as I already am the SAF Founder and Leader. Oh well. I'll probably pick through my old LEGO RPG characters and use one of them as a base. Razz

What kind of cookies? Suspect Razz
Tetrahedron
Tetrahedron
Captain (PCG)
Captain (PCG)
Join date : 2014-05-27
Faction : Phoenix Command Group
Posts : 1012
Location : Classified

Character sheet
Faction: Phoenix Command Group
Species: Khent-sa

Privateers, Pirates and Mercenaries! Empty Re: Privateers, Pirates and Mercenaries!

Mon Feb 16, 2015 7:05 pm
Heh, I'm pretty sure we're supposed to be a unique-to-the-RP group anyway... though it is possible we could be affiliated with the SAF in some way: we work with them often, but we're not actually a part of them, or something like that....

Kind of cookies? Erm... well, we have replicators, so... all of them? Razz
Tetrahedron
Tetrahedron
Captain (PCG)
Captain (PCG)
Join date : 2014-05-27
Faction : Phoenix Command Group
Posts : 1012
Location : Classified

Character sheet
Faction: Phoenix Command Group
Species: Khent-sa

Privateers, Pirates and Mercenaries! Empty Bio!

Tue Feb 17, 2015 1:20 pm
I know this is double-posting, but I don't want to wait for someone else to say something. Razz

So here's my working bio. If there's anything huge missing, let me know- but honestly, this seems fine as-is. Razz IDK, I still haven't proofread yet, so... Razz

History:
   
Physical Description:

Personality:

Equipment:

Quick Stats:
-Name: Talvis Maren
-Age: 38
-Height: 5 feet 8 inches
-Species: half-Betazoid, half-Romulan, possibly small amounts of others
-Skills:
  •Good: Tactics, Strategy, Engineering, Manipulation
  •Bad: Combat (melee and ranged), Reflexes, Diplomacy


Last edited by Tetrahedron on Tue Feb 17, 2015 5:49 pm; edited 1 time in total (Reason for editing : Awkward wording)
Johnnyred
Johnnyred
Captain (PCG)
Captain (PCG)
Join date : 2013-05-19
Faction : Phoenix Command Group
Posts : 870
Location : Adventure Comix Studios

Character sheet
Faction: Phoenix Command Group
Species: Human
https://phoenixcommandgroup.rpg-board.net

Privateers, Pirates and Mercenaries! Empty Re: Privateers, Pirates and Mercenaries!

Wed Feb 18, 2015 12:17 pm
I'll be joining, I just gotta throw together a profile and character. Is this PCG-verse or elsewhere?
Tetrahedron
Tetrahedron
Captain (PCG)
Captain (PCG)
Join date : 2014-05-27
Faction : Phoenix Command Group
Posts : 1012
Location : Classified

Character sheet
Faction: Phoenix Command Group
Species: Khent-sa

Privateers, Pirates and Mercenaries! Empty Re: Privateers, Pirates and Mercenaries!

Wed Feb 18, 2015 12:21 pm
Non-canon PCG-verse. Razz The only real difference is that we use a different map, because I'm the one making it and I can't be bothered to be entirely accurate to the normal PCG-verse map. Razz
Admiral AquaRaider
Admiral AquaRaider
Recruit (No Affiliation)
Join date : 2015-02-02
Faction : Scorpion Attack Force
Posts : 18

Privateers, Pirates and Mercenaries! Empty Re: Privateers, Pirates and Mercenaries!

Wed Feb 18, 2015 5:52 pm
Interesting bio, Tetra (or should I call you Mighty?). Very much enjoyed the reference of the SAF! Very Happy I was wondering, did his sister die in the SAF raid or escape? Not that it matters that much, just curious.
Tetrahedron
Tetrahedron
Captain (PCG)
Captain (PCG)
Join date : 2014-05-27
Faction : Phoenix Command Group
Posts : 1012
Location : Classified

Character sheet
Faction: Phoenix Command Group
Species: Khent-sa

Privateers, Pirates and Mercenaries! Empty Re: Privateers, Pirates and Mercenaries!

Wed Feb 18, 2015 5:58 pm
Mighty or Tetra, I'm fine with either (slight preference towards the latter, simply because it sounds a bit better IMHO, but it's your call Razz). And yeah, she tragically died in the crossfire (read: he had the SAF ships target her bridge with extreme prejudice). I mean, I suppose it's technically possible she could've survived for storyline reasons, but otherwise she's very much dead. Razz
Admiral AquaRaider
Admiral AquaRaider
Recruit (No Affiliation)
Join date : 2015-02-02
Faction : Scorpion Attack Force
Posts : 18

Privateers, Pirates and Mercenaries! Empty Re: Privateers, Pirates and Mercenaries!

Wed Feb 18, 2015 6:15 pm
I could just call you Mighty Tetra. Razz Anyways, I wasn't really thinking for storyline reasons, I was just curious, though that is a thought. Personally I thought they would've become friends as their family treated them both as the young "footstools". Razz
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Privateers, Pirates and Mercenaries! Empty Re: Privateers, Pirates and Mercenaries!

Wed Feb 18, 2015 6:35 pm
Okay, we officially have two profiles up, so when do we start? Very Happy
Tetrahedron
Tetrahedron
Captain (PCG)
Captain (PCG)
Join date : 2014-05-27
Faction : Phoenix Command Group
Posts : 1012
Location : Classified

Character sheet
Faction: Phoenix Command Group
Species: Khent-sa

Privateers, Pirates and Mercenaries! Empty Re: Privateers, Pirates and Mercenaries!

Wed Feb 18, 2015 7:06 pm
You could, I suppose. Razz And yeah, they were originally suppose to become a team, but the story sorta evolved organically, and she sorta died. Razz If she is brought back, I suppose they could become a forced-partnership; they both hate each other, yet simultaneously need each other. The second the alliance becomes unnecessary, they'll try to kill each other. Razz
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