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Lord Commandant (MSI)
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Grelfucan; World of War

on Thu Jun 20, 2013 11:19 am
///:ACCESING_FILE:_GREL|TRIUM|WW///
///:ENCRYPTION:_MSIMC|ABLE|DELTA///
-Location: Grelfucan
-Species: Various
--Streflicon: A technologically ingenuitive species, able to assimilate any technology they uncover. Also gifted in the realm of tactics and strategy. A clean, organized society run by this species resides on the northern continent.
--Murictel: A primitive, yet sentient species, experienced and skilled in physical combat and survival. A unique evolution has gifted this species with the ability to modulate their vocal cords to mimic the sounds of any aural pattern they hear. Though the eastern and southern continents will feud occasionally, they will unite against the Streflicons when their slave caravans enter their territory.
--Human: Colony ship crash-landed several years ago.
-Colony Brief:
After having crashed on the eastern continent, the survival of the colony depended on the Murictel. Luckily, the humans' weaponry was simple enough for the Murictel to train with and use...which they did. Spreading the weaponry to the southern continent, the Murictel attacked the Streflicons in the northern continent, with their new human allies acting as strategists.
Noticing a conspicuous advancement in the Murictel's weapons and tactics, the Streflicons engaged in a feint to find out how the advancement had occured. They succeeded and captured the entire human colony. Luckily, several colonists excelled in negotiations, and they drafted the first Global Treaty of Grefulcan.
Now they've become a force to reckon with, and when an Arnhem scout ship arrived, the Grefulcan Triumvirate welcomed them, taking from them their faster-than-light Rift drives, and giving to them brilliant strategists, tacticians, scientists, designers, and commanders.
Since then, any attack led by citizens of the Grefulcan Triumvirate has resulted in one thing: success.
///FILE_END///


Last edited by ARC2197 on Thu Jun 20, 2013 2:06 pm; edited 2 times in total

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Re: Grelfucan; World of War

on Thu Jun 20, 2013 12:09 pm
Oooh, nice! We'll have to work on the timeline with those Rift drives a bit (story-wise my own sub-faction still hasn't met the MSI yet Razz), but that can be figured out later.

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Re: Grelfucan; World of War

on Thu Jun 20, 2013 1:27 pm
I can edit it to an Arnhem scout, for now.

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Re: Grelfucan; World of War

on Thu Jun 20, 2013 1:56 pm
Interesting. I like the idea of several species residing on the same planet; it provides some very intriguing dynamics. Great planet, ARC!

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Re: Grelfucan; World of War

on Thu Jun 20, 2013 2:04 pm
Thanks, MAD! I knew I wanted to have at least two species, but I thought that humans and one alien species would just fall into the boring cliche of human-verse-aliens. Instead, I made it aliens-verse-aliens, with humans actually being the ones to unite everyone together. I've already got a couple of ship classes made (they aren't very good, and they still need names, but I've got them) for the Grelfucans. Now for some tanks and mechs!

...Wait...I have to build my own mechs? Crud...

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Re: Grelfucan; World of War

on Thu Jun 20, 2013 2:45 pm
Man... this inventing our own culture things is fun... I ought to get in on it... for the story, not for attacking my own group  Razz 

you MSI people are the only one's active right now... the PCG had better hurry up Razz

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Re: Grelfucan; World of War

on Thu Jun 20, 2013 3:08 pm
Nahh, they can stay behind all the like. Makes 'em easier to smash. Razz

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Re: Grelfucan; World of War

on Thu Jun 20, 2013 7:53 pm
ARC2197 wrote:...Wait...I have to build my own mechs? Crud...
I can help with that. Razz
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Re: Grelfucan; World of War

on Thu Jun 20, 2013 7:58 pm
Brock, thanks. It's not that I can't get an idea (in fact, I've already got several), it's more of a real mechanics issue. I can get the look, but not the function.

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Re: Grelfucan; World of War

on Fri Jun 21, 2013 8:50 pm
And I can watch you make awesome things and then drool over them  Razz

If you need mech help/inspiration, Arik has done some AMAZING mechs... at the least I suggest checking out his LUCL page, or maybe even asking him for some pointers on the areas giving you trouble.  Smile

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Re: Grelfucan; World of War

on Sat Jun 22, 2013 8:29 am
Oh, I've gotten all his frames and such, looking at how they all work, and for the mechs that lack frames I just strip them down to nothing-ness to figure out their inner workings.

Thank you for your assistance and support, Dino.

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Re: Grelfucan; World of War

on Sun Jun 23, 2013 1:27 pm
You are most welcome, building as friends, (well, OOC friends  Razz ) is what we do. Wink

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Re: Grelfucan; World of War

on Sun Jun 23, 2013 7:33 pm
Thanks, Dino.

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