Phoenix Command Group
Welcome to the headquarters of theVeil Universe, a unique blend of role-playing and world-building. Join in, pick a side, and engage in one of the most unique fictional universes in existence! Now is a time of creation, exploration, and battle. Come join in the formation of entirely new aliens, factions, and technology!

For our returning veterans who prefer the PCG as imagined in the LUCL, it's still here.

Oh, and before to go― please, grab a sidearm. It gets a bit crazy around here...

Join the forum, it's quick and easy

Phoenix Command Group
Welcome to the headquarters of theVeil Universe, a unique blend of role-playing and world-building. Join in, pick a side, and engage in one of the most unique fictional universes in existence! Now is a time of creation, exploration, and battle. Come join in the formation of entirely new aliens, factions, and technology!

For our returning veterans who prefer the PCG as imagined in the LUCL, it's still here.

Oh, and before to go― please, grab a sidearm. It gets a bit crazy around here...
Phoenix Command Group
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Kojan
Kojan
High Admiral (CIR)
High Admiral (CIR)
Join date : 2013-05-19
Faction : Caldera Imperial Republic
Posts : 425

Character sheet
Faction:
Species: Human
https://phoenixcommandgroup.rpg-board.net/

Cruiser - (Cruiser) Marauder Class Beam Ship Empty (Cruiser) Marauder Class Beam Ship

Tue Jul 09, 2013 4:59 pm
Download: http://www.mediafire.com/download/57088oyihd3ujzj/MarauderClassBeamCruiser.lxf

The Marauder Class Beam Cruiser is the big brother of the Ranger, with a greater number of beam weapons than the its little brother could ever house. The Marauder fulfills the same role as the Ranger, but is able to bring a lot more firepower to the fight. In increased number of heavy beam platforms also allow the ship to better combat enemy corvettes, frigates, and cruisers.

Crew: 1,123

Length: 640m

Weapons:
96x AFAC-1a/c Guns
11x IPC-4 Main Guns
9x IPC-3a Platforms

Sensors:
RSSA-14 Sensor System

Communications:
GalComm SCS-15 Ship-Board Communication System

Shields:
Plasma Shielding

Shield Generators:
10x FVS Mk. II Medium Shield Generator

Armor:
0.5-3.2m thick Titanium-Yakaium Grade A Armor Plating

Powerplant:
18x Fusion Reactors

Phase Drives:
11x EDE-Mk IV Phase Drive

Spoiler:


Last edited by Kojan on Fri Nov 14, 2014 8:28 pm; edited 6 times in total
RememberMM
RememberMM
Recruit (No Affiliation)
Join date : 2013-06-16
Posts : 95
Location : Heimr Árnadalr

Cruiser - (Cruiser) Marauder Class Beam Ship Empty Re: (Cruiser) Marauder Class Beam Ship

Sun Jul 21, 2013 4:18 pm
That's a great design, but the rods connecting the engine pods to the main hull seem a little... thin, don't you think?
Kojan
Kojan
High Admiral (CIR)
High Admiral (CIR)
Join date : 2013-05-19
Faction : Caldera Imperial Republic
Posts : 425

Character sheet
Faction:
Species: Human
https://phoenixcommandgroup.rpg-board.net/

Cruiser - (Cruiser) Marauder Class Beam Ship Empty Re: (Cruiser) Marauder Class Beam Ship

Sun Jul 21, 2013 4:24 pm
Yes, but it's space! The rod thickness doesn't matter, and shielding is a little higher than average in that area of the ship. I'm just making that up on the spot. Razz
Johnnyred
Johnnyred
Captain (PCG)
Captain (PCG)
Join date : 2013-05-19
Faction : Phoenix Command Group
Posts : 870
Location : Adventure Comix Studios

Character sheet
Faction: Phoenix Command Group
Species: Human
https://phoenixcommandgroup.rpg-board.net

Cruiser - (Cruiser) Marauder Class Beam Ship Empty Re: (Cruiser) Marauder Class Beam Ship

Sun Jul 21, 2013 4:29 pm
Very slick! I love the design and the... whatever... on the sides. Razz Though I do agree with RMM. Those rods do seem kinda thing, but I see where you're coming from too. Though it wouldn't take much to blast through those. A well placed missile from a fighter could take one out.
RememberMM
RememberMM
Recruit (No Affiliation)
Join date : 2013-06-16
Posts : 95
Location : Heimr Árnadalr

Cruiser - (Cruiser) Marauder Class Beam Ship Empty Re: (Cruiser) Marauder Class Beam Ship

Sun Jul 21, 2013 4:35 pm
Or a sudden turn, if the torque applied by the thruster was enough to break it. Razz It's a good thing ships have structural integrity fields to deal with that.
Kojan
Kojan
High Admiral (CIR)
High Admiral (CIR)
Join date : 2013-05-19
Faction : Caldera Imperial Republic
Posts : 425

Character sheet
Faction:
Species: Human
https://phoenixcommandgroup.rpg-board.net/

Cruiser - (Cruiser) Marauder Class Beam Ship Empty Re: (Cruiser) Marauder Class Beam Ship

Sun Jul 21, 2013 4:35 pm
Like I said, these are long-range beam ships and specialize in taking down fighters and bombers, so the structural weakness is allowable. The ship's main purpose is destroying the most likely thing to take it out. Razz
Johnnyred
Johnnyred
Captain (PCG)
Captain (PCG)
Join date : 2013-05-19
Faction : Phoenix Command Group
Posts : 870
Location : Adventure Comix Studios

Character sheet
Faction: Phoenix Command Group
Species: Human
https://phoenixcommandgroup.rpg-board.net

Cruiser - (Cruiser) Marauder Class Beam Ship Empty Re: (Cruiser) Marauder Class Beam Ship

Sun Jul 21, 2013 4:38 pm
What happens if there isn't a Red Shirt piloting the fighter? Razz
Kojan
Kojan
High Admiral (CIR)
High Admiral (CIR)
Join date : 2013-05-19
Faction : Caldera Imperial Republic
Posts : 425

Character sheet
Faction:
Species: Human
https://phoenixcommandgroup.rpg-board.net/

Cruiser - (Cruiser) Marauder Class Beam Ship Empty Re: (Cruiser) Marauder Class Beam Ship

Sun Jul 21, 2013 4:49 pm
C'mon... The ship has 96 beam platforms to take out fighters and bombers. It's a like a laser light show when it's in action. Razz
Johnnyred
Johnnyred
Captain (PCG)
Captain (PCG)
Join date : 2013-05-19
Faction : Phoenix Command Group
Posts : 870
Location : Adventure Comix Studios

Character sheet
Faction: Phoenix Command Group
Species: Human
https://phoenixcommandgroup.rpg-board.net

Cruiser - (Cruiser) Marauder Class Beam Ship Empty Re: (Cruiser) Marauder Class Beam Ship

Sun Jul 21, 2013 4:50 pm
But if a character has a name and rank besides ensign, they can't die. Razz That's just simple sci-fi physics. Razz
Forge
Forge
Recruit (No Affiliation)
Join date : 2013-05-20
Faction : De-Factioned
Posts : 1065
Location : Lost in a decimated city

Cruiser - (Cruiser) Marauder Class Beam Ship Empty Re: (Cruiser) Marauder Class Beam Ship

Sun Jul 21, 2013 4:58 pm
Laser light show......I'm having alot of fun envisioning that. XD But yeah, you need to do a quick fix on those rods, even if you don't upload fresh pictures, atleast it'll be there for new ones you have end up making for something else.
RememberMM
RememberMM
Recruit (No Affiliation)
Join date : 2013-06-16
Posts : 95
Location : Heimr Árnadalr

Cruiser - (Cruiser) Marauder Class Beam Ship Empty Re: (Cruiser) Marauder Class Beam Ship

Sun Jul 21, 2013 5:23 pm
Admiral Kojan wrote:C'mon... The ship has 96 beam platforms to take out fighters and bombers. It's a like a laser light show when it's in action. Razz

The DS-1 Orbital Battlestation had 2500 laser cannons to take out fighters and bombers. Cruiser - (Cruiser) Marauder Class Beam Ship 2985151415 
Kojan
Kojan
High Admiral (CIR)
High Admiral (CIR)
Join date : 2013-05-19
Faction : Caldera Imperial Republic
Posts : 425

Character sheet
Faction:
Species: Human
https://phoenixcommandgroup.rpg-board.net/

Cruiser - (Cruiser) Marauder Class Beam Ship Empty Re: (Cruiser) Marauder Class Beam Ship

Sun Jul 21, 2013 5:26 pm
Well that's a battleSTATION. Several Marauders move with fleet. Razz

Also, taking AA's advice, I "fixed" the Marauder for further use. The .lxf will be updated.
Forge
Forge
Recruit (No Affiliation)
Join date : 2013-05-20
Faction : De-Factioned
Posts : 1065
Location : Lost in a decimated city

Cruiser - (Cruiser) Marauder Class Beam Ship Empty Re: (Cruiser) Marauder Class Beam Ship

Sun Jul 21, 2013 5:37 pm
Now you just have to make a picture that's not ruined with excessive gimping and special effects adding (see my Wolverine for an example) that aptly displays the laser light concept. Wink
Kojan
Kojan
High Admiral (CIR)
High Admiral (CIR)
Join date : 2013-05-19
Faction : Caldera Imperial Republic
Posts : 425

Character sheet
Faction:
Species: Human
https://phoenixcommandgroup.rpg-board.net/

Cruiser - (Cruiser) Marauder Class Beam Ship Empty Re: (Cruiser) Marauder Class Beam Ship

Fri Nov 14, 2014 4:30 pm
I know that this is an old post, but I just wanted to post a .gif here I made of what the flak cannons on this ship would look like in action. The clip is taken from Battlestar Galactica: Blood and Chrome. This visual representation applies to all AFAC-1a/c turrets.

Cruiser - (Cruiser) Marauder Class Beam Ship NQm1D25
Tetrahedron
Tetrahedron
Captain (PCG)
Captain (PCG)
Join date : 2014-05-27
Faction : Phoenix Command Group
Posts : 1012
Location : Classified

Character sheet
Faction: Phoenix Command Group
Species: Khent-sa

Cruiser - (Cruiser) Marauder Class Beam Ship Empty Re: (Cruiser) Marauder Class Beam Ship

Fri Nov 14, 2014 5:04 pm
Woooooo, very purdy! Razz
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Cruiser - (Cruiser) Marauder Class Beam Ship Empty Re: (Cruiser) Marauder Class Beam Ship

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